One of the biggest improvements in The Legend of Zelda: Skyward Sword HD involves Fi, as she is far less annoying than she was a decade ago. An annoying video game mascot can sour an amazing experience, yet developers keep making them. Fi may arguably be one of the most infamous of these annoying mascots, but the problems involving her have mostly been fixed in Skyward Sword HD.

There are different flavors of annoying video game characters. Baby Mario from Yoshi's Island is annoying because he has a shrill cry that keeps looping until Yoshi saves him; Teddie from Persona 4 has an annoying voice and an even more annoying personality; Natalya from GoldenEye 007 will cause a game over if she dies, yet she runs headfirst into enemy fire as soon as she can; and Paimon from Genshin Impact is so annoying that fans want a "Mute Paimon" option added to the game.

Related: How Long The Legend of Zelda: Skyward Sword HD Takes To Beat

The Legend of Zelda series has had bad luck with annoying characters. Ocarina of Time had two of them, with Navi's constantly looping voice lines, and Kaepora Gaebora's massive explanations that end with a repeat option left on the yes response. However, the most annoying character in The Legend of Zelda series was probably Fi in the original Skyward Sword, who constantly interrupted the action with her inane comments. The game has been remastered on the Nintendo Switch as Skyward Sword HD, and Fi has been changed along with it.

The Legend Of Zelda: Skyward Sword HD's Fi Lets The Player Play

Fi The Legend of Skyward Sword Mouth cover

There are three major changes in Skyward Sword HD that affect Fi. The first is that many of her comments have now been made optional. When Fi has something to say, her icon on the screen will flash, and the player can hit down on the D-pad to hear her thoughts. This means the player can choose when they want to interact with Fi. The text in the game will now display instantly by pressing the B button during a conversation, and most of the cutscenes can be skipped. Together, these elements mean that the player doesn't have to spend as much time talking to Fi as they did in the original game and can play Skyward Sword HD at their own pace, without being distracted.

This isn't to say that the player can totally ignore Fi in Skyward Sword HD. She still has some moments of dialogue that cannot be avoided or skipped. The fact that she doesn't interrupt the player nearly as much means her occasional interjection isn't as distracting as it once was. If anything, it's easier to appreciate the fact that Fi can be asked about anything in the game. The Legend of Zelda: Skyward Sword HD has some obtuse dungeons, and Fi's help can be invaluable in solving the puzzles in the game.

Next: Nintendo Really Wants Skyward Sword HD Players To Use Motion Controls