Wolfenstein: Cyberpilot is one of the worst games MachineGames has made since rebooting the Wolfenstein IP and should be avoided by PS VR owners.
Wolfenstein: Cyberpilot is an amalgamation of some worthwhile ideas, but poor level design and an inconceivably short runtime amount to a product that's best avoided altogether. Considering MachineGames revitalized the Wolfenstein series with 2014's Wolfenstein: The New Order and followed that title up with the tremendously well-received Wolfenstein: The New Colossus, it's quite baffling that they'd release a VR tie-in that fails to honor their own source material. There are a plethora of other PS VR shooters that are far more worthy of players' time and money.
Overall, Wolfenstein: Cyberpilot can be completed in a little over two hours on the hardest difficulty and even less time on easier difficulties. There are four missions total, the first three has players take control of one of three different Nazi war machines. Every mission plays out similarly, having players tinker with one of the machines before going into a quick tutorial section, this is followed by a short 15-minute section where the player utilizes everything they've learned on some unsuspecting Nazis.
The story is set around the same time as Wolfenstein: Youngblood in 1980s Paris. Fans won't find any cool nods to B.J. Blazkowicz or the rest of the mainline cast of characters. The only reference that shows this is a Wolfenstein game is the Nazi imagery found throughout every mission. There's never any weight to the missions that has the player feeling like they're doing something more important in the grander scheme of things. Blow up the Nazis, blow up the buildings, rinse and repeat.
The core shooting mechanics work well and definitely give off a sort of Gundam vibe when behind the wheel of a giant machine. It's the poor enemy AI and linear mission design that come to hamper the whole experience. On the highest difficulty, enemies just become bullet sponges that do considerably more damage, making the difficulty feel artificial. Blowing Nazis up does have its merits but with Wolfenstein: Cyberpilot's short runtime, it's hard to recommend this game over some clearly better titles.
There's a lot of conflicting gameplay styles in Wolfenstein: Cyberpilot that give the impression that MachineGames never really knew what type of game they wanted this to be. One mission has the player piloting a stealth drone, while two other missions offer more destruction-based machines. The final mission switches between all three machines. The finale is ultimately ruined by the final moments where the player is simply stuck to a chair with two machine guns as Nazi invaders pile into the room through the two same doors. The game's design feels really rushed and directionless. There are too many different components to it all in such a short time span, so much so that Cyberpilot feels more like a VR demo as opposed to a full game. What's worse is that when all is said and done, the credits just end with no way to actually exit the final room outside of the pause menu.
Once the first playthrough is over, the only option available is to start again from the beginning. Unfortunately, Wolfenstein: Cyberpilot doesn't allow for unlocking multiple difficulty trophies if players start and finish on the highest one, meaning trophy hunters will have to go back and play through the monotonous campaign at least three times if they want to snag the platinum trophy. One would almost think this was a deliberate decision on the developer's part to lengthen the time players will spend playing.
Visually, the game looks fine albeit environments are very bland which certainly doesn't pair well with the linear nature of the game. Distant objects and characters can look a bit fuzzy in the PS VR headset at times which can cause some occasional motion sickness. There are a couple of visually interesting sections but due to the short runtime of the game, these parts are just too brief and forgotten quickly.
What Wolfenstein: Cyberpilot could've benefited from is an option to go back and play specific missions. There's also no challenge mode or anything that deviates from the boring campaign. For $20 there are about two hours of actual gameplay. In a lot of ways, it really does feel like MachineGames made something very quickly and just slapped the Wolfenstein name onto it.
Perhaps if Wolfenstein: Cyberpilot was an on-rails shooter, it would've turned out differently. Instead, we have a game that drops the ball in just about every possible way. There's absolutely no reason for anyone with a PS VR headset to touch Wolfenstein: Cyberpilot when there are so many other shooting games that are far better. At $19.99 it's difficult to recommend the game to anyone.
Wolfenstein: Cyberpilot is available now on PS VR and PC headsets for $19.99. Screen Rant was provided with a digital PS4 code for review.