A fan of the critically acclaimed game The Witcher 3: Wild Hunt recently reimagined the game as a tilt-shifted isometric game, reminiscent of titles like Disco Elysium and the original Fallout entries. The best-selling 2015 RPG has been praised for a number of innovative and finely tuned features, including its stunning visuals and polished quest design. In fact, some players even consider certain side quests to be better than The Witcher 3's story.

The Witcher 3 has managed to maintain a consistently passionate fanbase since its release over six years ago. Its rich and vibrant world comes courtesy of Polish author Andrzej Sapkowski, who penned a series of fantasy novels and short stories on which the game franchise is based. Players take on the role of Geralt of Rivia, a legendary monster hunter belonging to an organization known as the Witchers. Geralt is recovering from a spell of amnesia in the third game, and the main story sees him attempting to reunite with his long-lost adoptive daughter Ciri. The game employs a classic behind-the-back third-person perspective, which allows players to get a better view of the many picturesque environments they will encounter on their adventure. This visual style stands in stark contrast to developer CD Projekt Red's extremely expensive Cyberpunk 2077, which opted for a first-person perspective.

Related: Witcher 3 Side Quests More Fun Than The Main Story

Less common than traditional third-person and first-person perspectives is the isometric perspective, which places the virtual camera above the player-character's head. Nevertheless, Redditor Raywantstoplay recently recreated a still from The Witcher 3 in this style, giving the game a much more experimental aesthetic. Raywantstoplay directly references Disco Elysium in the title of the post as well as in the comments, theorizing about a Witcher game that featured Geralt taking on a role similar to Harry du Bois, the protagonist of Disco Elysium.

Raywantstoplay doesn't explain whether this is a screenshot of an altered version of the game or an original creation, but it certainly paints the game's visuals in a drastically different light. Although the in-game architecture and the designs of Geralt and the popularly and frequently cosplayed Ciri are mostly the same as they are in the base game, the unique angle is enough to make the image almost unrecognizable. Isometric games don't allow players to control the camera, which forces players to take in each environment as a more static composition.

This reality appears to be the case with this image; seeing as the shadows, structures, and poses from the characters are striking and memorable. It would certainly be interesting to see a version of The Witcher 3 that takes this approach. Still, the original visuals featured in The Witcher 3: Wild Hunt are breathtaking without such changes.

Next: Witcher 3: Most Surprising Ways It Deviates From The Books

Source: Raywantstoplay/Reddit