It's been more than five years since the PlayStation 4 exclusive WiLD was announced amid much fanfare at Gamescom 2014 and fans have been left to wonder - is this game still happening? Although consumers have seen very little in the way of new information since July (or since the game was announced, really), it would seem that the answer to that question is yes, even if it can't be said with a great level of confidence.
The brainchild of Michel Ancel, creator of Ubisoft's vaunted platformer series Rayman, WiLD turned heads with an announcement trailer that featured a sprawling, pre-historic environment populated by a variety of creatures, some realistic and some fantastical. Ancel co-founded the indy game house Wild Sheep Studio to develop the open world survival game which will use a proprietary engine that was created in-house by Ancel's team. That game engine is being designed to power a procedurally generated Neolithic world where players can control human characters as well as animals.
As it stands, WiLD still has an official game page on PlayStation.com that features an embedded trailer and multiple still images of the game, but no listed release date. Publisher Sony Interactive Entertainment also filed a new trademark in the United States for WiLD in March of this year. And while no updates have come since the summer, one of the more recent posts on a WiLD Facebook page shows Ancel with Timothy Paulevé and Christophe Heral (Wild Sheep's lead sound designer and composer, respectively) speaking in vague terms about the game. They shared video of a working session as well. The last sign of life from the WiLD project came via a job listing on Wild Sheep's web site, which still remains online. In mid-September, the studio put out a call for a Senior FX artist to join the development team in Montpellier, France.
When a game is announced and the developers and publisher behind it don't ever offer information on how it is progressing, it doesn't really inspire confidence that it's actually going to see the light of day. However, it's worth noting that different companies have varying policies with regards to showing work in progress and if a title is still in deep development, there's really little to be gained by a studio by simply saying it's still doing the work.
It's also worth noting that Ancel is spearheading work on Ubisoft's Beyond Good and Evil 2, another long-awaited title, and can't devote all of his time to WiLD, even if it is a passion project for him. At any rate, it would seem that both games are still forthcoming. Whether they arrive before the end of the current console generation remains to be seen.