Though it's admittedly one of the worst kept secrets in the gaming industry at the moment, Respawn Entertainment confirmed that the sequel to Star Wars Jedi: Fallen Order is in development. The original was a breath of fresh air for many Star Wars fans, as the publishing deal with EA didn't bear much success for all the years they've had it.

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A Jedi-focused game with lightsaber combat was something many were desperate for now that the IP is much more actively growing since the days of the Prequel Trilogy. Fallen Order wasn't perfect by any means, but it provided a solid story, action gameplay, and light Metroidvania/Souls-like elements that proved to be a good slice within Star Wars canon worth expanding upon. The foundation is strong, and fans on Reddit are discussing what they'd hope to see improved.

Better Enemy & Environment Variety

Split image of Cal fighting a Purge Trooper and on Kashyyyk

Star Wars has some of the most threatening creatures in mainstream fiction, so Fallen Order's sequel could greatly benefit from leaning into that aspect more. Redditor 1stNone suggests that "If they can improve the enemy/boss variety and maybe have some more distinctive environments I think this could be a really amazing sequel." Given the sci-fi fantasy nature of the franchise, this is something the next game should be getting much more creative with considering what Cal fought against in the first game.

There were enough creatures and Imperial Trooper variations to keep most fans engaged, but changing up enemy types and the worlds Cal finds himself on would greatly improve worldbuilding and immersion too. The potential is there for inventive environments and the enemies within them, as planets like Dathomir gave a good glimpse at venturing into the Star Wars franchise's inherent weirdness.

Smoother Technical Performance

Split image of the PS5, Star Wars Jedi promo art, and the Xbox Series X

Outside of actual gameplay, an area the sequel should surely look to improve upon is the technical performance. For some console and PC players, Star Wars Jedi: Fallen Order was notorious for stuttering framerates and slogging loading screens despite having all the specs to comfortably run the game on paper. Redditor Lewney says that "while I'm enjoying it a lot, the performance/load times on PS4" were admittedly "so frustrating to deal with."

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Part of it was the DRM (Digital Rights Management) forced on the game through EA, but even when that was recently removed it could only do so much for certain players. Jedi: Fallen Order's sequel should make the most of where gaming technology has advanced -- especially with the PS5 and Xbox Series X|S's SSDs -- to make egregious load times and heavy frame drops a thing of the past. Optimization will particularly be key when it comes to the PC version, as components will vary from player to player.

Give Cal Kestis More Personality & Character

Cal Kestis wielding his lightsaber and jumping in Star Wars Jedi: Fallen Order

While expecting Cal Kestis to measure up to some of the best Star Wars characters from the Original Trilogy is unfair, it's reasonable to acknowledge why he came up short for some fans. Redditor feartheoldblood90 humorously puts it that "the main character was basically a piece of untoasted bread," which does, unfortunately, sum up Cal for much of Jedi: Fallen Order's story.

The team at Respawn leaned a bit too hard into making him a sort of "blank slate" character to try and put players in his shoes, resulting in him coming off as bland. However, the argument could be made that Cal Kestis started to get more of his personality fleshed out toward the final act. Giving the player the full view of his trauma from losing his master and the mental block it caused him positioned Cal to finally emote more. But, admittedly, it came far too late in the game. Now that the legwork is done in introducing him though, the sequel will hopefully make him a more layered character.

Better Level Design

Cal Kestis engaging in parkour-platforming and combat against Storm Troopers in Star Wars Jedi: Fallen Order

One of the most refreshingly inventive things about Star Wars Jedi: Fallen Order is that, on top of being an action-adventure game, it's also a Metroidvania/Souls-like game. While those particular elements are on the lighter side, they did present an exciting new avenue for the Star Wars IP in gaming. However, some felt that the level design still needs more improvement compared to some of the genre-defining Metroidvania games of the past, should Respawn look to double-down on those subgenre elements.

Redditor LotusFlare says they hope the sequel improves it "in the sense of making backtracking and navigation more intuitive with landmarks or visual cues." Fallen Order did a great job of notifying the player outright when a path is accessible or not, but was certainly guilty of egregious amounts of backtracking that led some players to easily get lost. This made backtracking a potentially brutal process rather than a thrilling endeavor in discovery.

More Lightsaber Fights

Split image of Cal fighting Inquisitors in promo art and gameplay for Star Wars Jedi: Fallen Order

Since Jedi: Fallen Order took place during the Great Jedi Purge and the Dark Times of the Empire's rule, it makes sense contextually why there aren't many lightsaber wielders in general. Even still, it was somewhat of a shame that the lightsaber duels in the game were as sparse as they were. Redditor Buddy_Dakota says that their "only hope is that the next game will have a lot more saber fights."

The era might be narratively constricting to a degree, but there is still a lot of creativity to be exploited to give the sequel an excuse to incorporate more duels. Too much of the game can't center its combat sequences over beating down Storm Troopers, and the mechanical foundations laid for combat have a lot of potential for giving some exciting lightsaber duels akin to the Star Wars movies.

More Customization Options

Screenshot of Cal Kestis' skill tree in Star Wars Jedi: Fallen Order

Like with many games now outside of the RPG genre, Star Wars Jedi: Fallen Order does include some light progression mechanics from them. This comes by way of a skill tree that allows players to upgrade Cal Kestis' Force, lightsaber, and survival abilities. Redditor BeaslysKneeslis thinks that "More customization and polishing off some of the mechanics could be awesome."

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This was one of the solid foundations the game built but could be seen as somewhat shallow. The sequel surely doesn't need to become an action RPG -- especially with Knights of the Old Republic Remake on the way -- but it could debatably make good use out of more in-depth customization options across the board. Doing so could be one way to affect the moment-to-moment gameplay in terms of combat and traversal.

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