Valve Experimenting With Making 'Half-Life' Movie

Valve trying to make Half-Life movie on their own

If you're a regular reader of Screen Rant or our sister site Game Rant you know our thoughts on video game movies: Video game movies suck and video games based on movies suck. A few films have tried to change this but continue to fail - sooner or later, we will get a video game movie done right.

Yesterday we heard the rumor that one of the biggest games of the year in Red Dead Redemption would be getting a film adaptation and that Hollywood superstar Brad Pitt is up for the lead role. Now comes news that we could see  Half-Life movie based on the super successful sci-fi first person shooter franchise by Valve.

PC Gamer spoke with Gabe Newell, founder and CEO of Valve about the prospect of a Half-Life feature film, hinting at the idea that Hollywood studios have proven they cannot handle the material of video game franchises properly, using the Warcraft movie as an example.

"As a WoW player, I would much rather that the WoW team made the movie, right? Than anybody else. I like Sam Raimi, I’ve been a fan ever since Evil Dead came out, but I would rather see Blizzard making the movie. We think that customers are like, ‘OK, we’re kind of sick and tired of the way you guys are slicing and dicing the experience of being a fan of Harry Potter, or Half-Life, or The Incredibles, and you need to fix it.’ And the people that fix it will be rewarded, and the people that don’t will be on the rubbish heap of history, or whatever the phrase is."

Gordon Freeman in Half-Life Movie

After Half-Life released to win the hearts and minds of critics and gamers alike, Hollywood came a knockin' and of course wanted to make a movie, one as you can guess, that butchered the story and what made the game an unforgettable and enjoyable experience.

"Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of."

This sounds reminiscent of most video game movie articles I've ever written. From what we saw from Prince of Persia earlier this year, to news about what they want to do with the Gears of War movie (bad ideas) and the continuous delays of Halo, Hollywood producers who aren't gamers simply do not know what they're doing when it comes to telling the stories from video games the way they should be told.

"That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that."

Half-Life blueShift Movie

I applaud Valve for not falling into the money-hungry game of selling the souls of their franchises for the sake of a frowned upon feature film, and instead wish to do it right - themselves if necessary. If you recall, the same situation arose with the development of a Metal Gear Solid film and now that's halted until the game's creator Hideo Kojima can come to an agreement with Sony. They also fear a movie could ruin what the video game franchise is really about.

Quality over quantity my friends. Let's stop ruining great games with bad movies.

I would love to see Valve make a lower budget and far more creative Half-Life film with the right people than get an overly expensive summer special effects fest that misses the boat on characters, plot points, visuals and action. You just know it would get the post-conversion 3D tacked on as well...

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Source: PC Gamer

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