Pixar's Toy Story trilogy is arguably one of the best animated franchises of all-time, but even these films have a few mistakes in them. The imaginative series first brought toys to life in 1995 and launched Pixar as the next animated movie studio to keep an eye on. The success of the first film was unquestioned and propelled the studio to continue making creative original stories for the whole family to enjoy.
But, it was also with Toy Story that Pixar first decided to go down the sequel route. They made Toy Story 2 over the next four years and debuted it in 1999. The sequel was believed to be the end of the franchise for many years, until Pixar brought Woody, Buzz, and the gang back for another adventure in 2013. Toy Story 3 came at the perfect time as kids who grew up watching the original films were now growing up just like Andy. The trilogy capper earned over $1 billion at the box office and was viewed as the perfect sendoff to a nearly perfect trilogy.
As great as the movies are with the characters and story, there are still several mistakes and continuity errors that were made. Screen Rant's latest video takes a look at the entire trilogy to show where these mistakes were made. Check out all 25 instances in the video featured at the top of this post.
These types of mistakes wouldn't happen in a perfect world, but they are mostly a product of the animation process. Since it can take days or weeks to properly animated a scene, the hours required to fully animate a film are not usually done by one animation team. The work is traditionally divided up into different teams, and sometimes this can mean different people are working on shots from the same scene. So with Toy Story, one team may know to keep the baby monitor near Woody, while the other team may not.
With these mistakes pointed out, we can only hope that Toy Story 4 only has a few of these instances this summer. There are bound to be some minor errors made along the way, but the same is true about every animated film and TV show. As long as characters and locations maintain larger continuity in their looks, then that is what really matters at the end of the day. It would be great if these types of mistakes didn't slip by animation and creative teams, but since this has been happening for years across all platforms, that may just be wishful thinking.