The BIG Difference Tomb Raider Makes
In the 2013 game, Lara's first kill is presented as a big deal, and rightly so: it's a huge moment for her, the taking of another human life. She had no choice in the matter; he was going to kill her if she didn't take him down first, so she blows his brains out with a handgun. The 2013 entry was the first Tomb Raider game to receive an "M for Mature" rating, and it shows: the bullet wound is shown in grisly detail, and the man's death rattle is haunting, as is Lara's shocked reaction to what she had just done.
The scene is adapted for the movie, though she doesn't shoot him. instead, she hits him in the head with a rock and then drowns him in a shallow puddle of water and mud. It's not a gory scene, but it's still quite violent, and pretty intense for a PG-13 movie.
Read More: How Violent Is Tomb Raider?
It's here, however, where the biggest change to the Tomb Raider mythology occurs. After killing the soldier, Lara sees a tall, bearded man watching her. She follows him, chasing him up a mountain to his lair, and confronts him. To her astonishment, it's Richard Croft (Dominic West) - her father! He's not dead after all, but has been alone on the island for seven years, hiding from Matthias and his soldiers. He initially believes that Lara is just a hallucination sprung from his lonely and unstable mind, but she manages to convince him that she's really his daughter. However, their touching reunion is short-lived, because "Crofts have responsibilities," and they've got a job to do.
From that point on, the elder Croft plays a key role in the events of the film, working alongside his daughter and reluctantly leading Matthias to the tomb of Himiko. From a cinematic standpoint, it works better to have Lara and her father together than to just have her exploring by herself, and the final act of the film is definitely improved by having the two Crofts serve as each other's motivation, adding emotional stakes and dramatic tension to the already-exciting infiltration of Himiko's tomb.
How Lara Croft's Father Is Different in the Games
In the 2013 reboot, Richard Croft was dead before the events of the game. In fact, he was murdered (though his death was staged by Trinity to look like a suicide), with his body being discovered by his young daughter, Lara. Richard was also dead in the 2006 Legend series, though he was killed by Jacqueline Natla, the main villain of Tomb Raider: Anniversary, while searching for clues to the disappearance of his wife, Amelia.
In the original continuity, Lara's father was named Henshingly, and he and his wife had a very different relationship with their daughter. On one hand, they were both alive, but on the other, they had publicly disowned Lara for her adventuring lifestyle and refusal to settle down and get married. Henshingly is mentioned a couple of times in the classic series, but his only true appearance is as a mourner at Lara's memorial service in 1999's Tomb Raider: The Last Revelation.
Fun fact: The name Richard was first used for Lara's father in the 2001 Angelina Jolie film, where he was played by Jolie's real-life dad, Jon Voight. He was also a much more significant character than in the games, a change which was incorporated into the Legend continuity, and managed to stick around for the 2013 re-reboot.
Richard Croft vs. Amelia Croft in Tomb Raider: Legend & Underworld
In the new movie, much of Lara's motivation comes from her refusal to accept her father's death and her determination to find him, believing that he's still alive, somehow, somewhere. This is taken from Tomb Raider: Legend, though she's searching for her mother, Amelia Croft, and the circumstances of her disappearance are significantly different from Richard's. In Legend, Lara and Amelia were involved in a plane crash in the Himalayas.
Lara was only a young child, but the two Croft ladies made their way to an ancient temple where they discovered an ancient artifact, which Amelia inadvertently activated, transporting her to Helheim, from Norse mythology. She's written off as dead, and the whole story about supernatural portals gets dismissed as the ramblings of a frightened kid.
Undeterred, Richard and Lara dedicate themselves to seeking out lost treasures and ancient artifacts in the hopes of one day finding Amelia and bringing her home. Richard never sees Amelia again, but Lara finally finds her mother near the end of Tomb Raider: Underworld. Sadly, she has already been corrupted into a mindless zombie, or a thrall, and Lara is forced to put her down with a barrage of gunfire. There's no joyous, heartwarming reunion between parent and child like the one seen in the new movie.
Tomb Raider is a clever adaptation, taking iconic images and elements from the 2013 game, repurposing lore from the 2006 game, and adding some new facets while throwing in one hugely important twist of its own to create its own take on the Lara Croft mythology. The result is a solid action/adventure movie which is further bolstered by a charismatic performance from Alicia Vikander.
If the film is successful and earns a sequel, will it adapt the story of Rise of the Tomb Raider, the most recent game and sequel to the 2013 reboot? Or will it strike out on its own and tell an original story? What direction would you like to see Tomb Raider go next? Sound off in the comments!
- Tomb Raider (2018) release date: Mar 16, 2018