Back in November of 2015, game developer Night Dive Studios announced their plans to remake the classic PC game System Shock. While that was exciting news for some fans, it was the next reveal that proved most tantalizing – Night Dive Studios, partnered with OtherSide Entertainment, would also be developing a new game in the series. System Shock 3 is currently in the early stages of development, with production expected to ramp up later this year.
The project has a number of System Shock veterans on board, including Paul Neurath, the founder of OtherSide Entertainment who oversaw development of the previous entries in the series. Concept artist Robb Waters, designer of the series’ antagonist SHODAN, is also a part of the project, working on redesigning the villainous A.I. with a modern aesthetic. Finally Nate Wells, senior artist on System Shock 2, is also working on the sequel. Now, another familiar face from System Shock’s legacy has joined OtherSide Entertainment: Warren Spector.
Spector has served as a creative adviser at OtherSide since its inception, but the famed producer will be officially joining the developer as a studio director later this year. Once he transitions, Spector will oversee development on the studios’ Kickstarted game Underworld Ascendant, the successor to Ultima Underworld: The Stygian Abyss, before moving on to lead the development team working on System Shock 3. Studio founder Paul Neurath released the following statement:
“I’m delighted to have Warren stepping up into a director role at OtherSide and helping lead the charge with our innovative approach to gaming. I can think of no one better suited to take on this creative challenge. Warren has changed the industry before and will do so again.”
Spector previously worked with Neurath at Looking Glass Studios, the developer responsible for the original System Shock games as well as Ultima Underworld. The studio was known for innovation, as evidenced by Underworld, the first RPG to feature a first-person view in a 3D environment, and Thief: The Dark Project, the first 3D stealth game released on PCs. Perhaps most importantly, the studio is credited with pushing story-driven games forward and emphasizing player control in their titles.
After leaving Looking Glass, Spector continued to push gaming forward, serving as the director of the original Deus Ex as well as its sequel Deus Ex: Invisible War. His work as a game director continued at Disney Interactive, where he served as director of the Wii-exclusive Epic Mickey. After a long career in game development, Spector confirmed his excitement to return to the early universes he helped create.
“… when the opportunity to have a bigger role in bringing ‘Underworld Ascendant’ to life, as well as playing in the ‘System Shock’ universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on ‘System Shock’ was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.”
Though he previously served as a producer on the Ultima and System Shock series, his time directing Deus Ex confirms that Spector is up to the challenge of directing the new project. The sequel continues to attract strong talent, positioning it to be one of the most anticipated follow-ups in recent memory. It’s not an exaggeration to say that the early games like Ultima Underworld and System Shock served to inspire an entire generation of game designers. With the team coming back together, System Shock 3 has the potential to do the same.
Screen Rant will bring you more information on System Shock 3 as it becomes available.
Source: OtherSide Entertainment
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