Superman 64 is one of the most infamous failures in video game history. Released for the Nintendo 64 in 1999, it was the first 3D Superman game ever, but cratered in just about every respect possible - graphics, gameplay, controls, and technical stability. Remastering Superman 64 for a modern console like the Nintendo Switch would be a Sisyphean task, only serving as a warning to the ages.

Adapting Superman to games has always been a notoriously difficult task. Not only is he equipped with super-strength, flight, and heat vision, he's effectively immortal apart from kryptonite. In movies, shows, and comics, story conflict comes from how Superman chooses to use his powers, or from facing foes that can limit him. Superman 64 had neither good writing nor well-executed powers - the best way to stop flying was to crash into a wall - and even gave the character a health bar that was affected by regular attacks. Missions sometimes had little to do with being a hero; for instance, demanding that players fly through ring courses or solve a word puzzle.

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A Nintendo Switch remaster of Superman 64 would actually solve some flaws, the first being the thick blanket of fog covering Metropolis. Developer Titus Interactive used this to mitigate frame rate problems, but the result was that players could hardly see where they were flying in some cases. When they could, the game world often had little detail, animation, or lighting. The Switch may not be a graphics powerhouse, but it would at least make the world feel less confusing.

Superman 64 For The Switch Would Solve A Lot, But Not Enough

Superman 64 Flying Gameplay N64

Whichever developer would be saddled with Superman 64's remaster, they would also have to clean up issues like terrible camera movement, bad collision detection, and a Kryptonian army's worth of bugs. Even basic controls shipped broken, making it difficult to do thing like pick up objects or land - hence the need to smash into buildings. If the studio wanted to go the extra mile, it could also re-record the voice work, which changed up the voice of Superman mid-game.

Ultimately, what would make a Switch remaster hilarious is that it's simply not worth it. Were the game as gorgeous as Spider-Man: Miles Morales on the PS5Superman 64 would still need a redesign to fix weak enemy AI and boring missions. It would be equivalent to slapping DC's New 52 Superman suit on Jimmy Olsen - he'd be all dressed up with nowhere to go, holding an expensive dry-cleaning bill.

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