In chapter 4 of Stray, players will find a locked safe down an alleyway, which is one of the many puzzles they will encounter while exploring the city as a cat. Stray was recently released for the PlayStation 4 & 5, and it features an orange cat trying to make its way home. As players explore the city environment, they will come across puzzles and interactable objects, like Stray's paper bags littering the streets. The locked safe is a multi-step puzzle that has players making full use of platforming as a cat.

Players will encounter the locked safe in the fourth chapter of the game, which takes place in the Slums in Stray. At the beginning of the level, players will encounter a garage filled with meditating robots. From here, head down the alleyway with the downward-sloped ramp. At the end of this alleyway, on the left, is the locked safe. Upon examining the safe, the cat will pick up a pink note, but it's not decipherable. B-12 will tell the cat that it's written in binary, so players should seek out the help of any of the binary-reading residents, the robots. Any robot will tell players that "only a real geek can read this," so players need to seek out a robot capable of reading the code and helping the cat decipher the safe password.

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To open the locked safe in Stray, players need to grab the binary code from the locked safe door, seek out the geek inside Elliot Programming, decode the note, then find the password written on the wall inside Dufer Bar.

Steps to Unlocking the Safe in Stray

Stray How to Open the Secret Safe Dufer Bar

Once players have the pink note with the old binary, head to Elliot Programming.  Players can use the street signs to find it, but it's not far from the meditating robots. From this garage, turn around and head straight down the stairs. At the end, turn left; there will be a street sign here illuminated by a lamp. The building behind this, with the faded red door, is Elliott Programming. Interact with the door to scratch it, and a robot will let the cat in. Upstairs, Elliot is sitting at a desk. He will decode the note, which reads "Dufer Bar." This is one of the many areas in Stray that the cat can explore.

Players need to head to the bar next. The fastest way is to use the window behind the blue curtain in Elliot's room; interact with the curtain to open it, then jump out the window. Stray's Dufer Bar is in front, made obvious by the door with a big red neon sign above it. Go into the bar, and where the neon sign says "Dufer Bar" on the left wall is a picture of a palm tree on a beach. Interact with the picture, and it will fall. The safe code is written on the wall here: 1-2-8-3.

Head back to the safe, put the code in, and the safe will open. Players will get some sheet music from the safe. Give the sheet music to Morusque the musician, and the robot will perform another song for Stray's cat. There is a pile of pillows here that players can use to let their cat take a nap.

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Stray is available on PlayStation 4, PlayStation 5, and PC.