Although it might not seem like it, EA's canceled Star Wars title from Visceral Games was further along in development than initially believed. Details first emerged about the Visceral title, codenamed Ragtag, in 2015, with reports that the title would not only have Uncharted creator Amy Hennig at the helm but would also take a cue from the Uncharted games and be a linear action-adventure title.
Two years later, rumors began surfacing that actor Todd Stashwick (12 Monkeys) was co-writing the game with Hennig, as well as doing motion-capture work for the main character, a man who had dodged Imperial conscription and had become a criminal. The character was described as someone similar to Han Solo, although his weapon of choice was more Indiana Jones: a light whip. The story would take place during the original Star Wars trilogy, shortly after the destruction of Alderaan. In Han Solo-like fashion, the character had to come to terms with who he once was and join the Rebel Alliance. Later that year, though, in a move that shocked the industry, EA decided to shut down Visceral Games, effectively ending the Star Wars title the studio was working on.
Until recently, no one knew just how much development had been put into that game. However, in an interview with US Gamer, Hennig spoke about the work she did with Visceral on the title, and mentioned that it was much further along in the process than anyone had previously known:
"I wish people could have seen more of it because it was a lot farther along than people ever got a glimpse of. And it was good, you know? But it just didn't make sense in EA's business plan, ultimately. Things changed over the course of that time I was there. So you know, what can you do?"
This is, obviously, even more disappointing news for fans of Visceral, Hennig and Star Wars. EA continues to face criticism about its handling of the Star Wars franchise. Star Wars Battlefront and Star Wars Battlefront 2 were both rushed, which showed in the number of bugs and glitches present in both games, much to the chagrin of players and critics. A highly anticipated open-world Star Wars title, codenamed Orca, was also canceled by the publisher to push through a smaller game that EA could publish faster. This mishandling of the franchise has become problematic for the company, with those in the industry, including Rogue One writer Gary Whitta, calling for Disney to take the Star Wars license away from EA.
Unfortunately, that won't happen anytime soon. Disney seems oblivious to feedback from gamers and continues to claim that it has a good relationship with EA when it comes to Star Wars. The closure of Visceral Games, though, was only the beginning of EA ruining Star Wars gaming for many, and the publisher is likely to continue to disappoint players who are also fans of Star Wars.
Source: US Gamer