More details have been uncovered about the ill-fated Star Wars game from Visceral Games and Uncharted producer Amy Hennig, including an intense chase sequence with an Imperial AT-ST. Codenamed Project Ragtag, this game was unfortunately scrapped when EA closed Visceral back in 2017, much to the dismay of fans excited to see what the Dead Space developer would have brought to the iconic Galaxy Far, Far Away.

Not much is known about Project Ragtag, but it was said to have been well into production when EA pulled the plug on both it and Visceral in order to refocus its efforts on multiplayer titles like the Star Wars Battlefront series. The game would have been set in the time of the original trilogy and put players in the role of an Alderaan survivor named Dodger (who has described as a cross between Robin Hood and Guardians of the Galaxy's Star-Lord). Now fans have a further taste of what could have been with Visceral's Ragtag, and it involves a fan-favorite Star Wars vehicle.   

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Visceral Games producer Zach Mumbach shared many details regarding Ragtag’s development in an interview on the MinnMaxShow. According to him, Visceral Games was putting the finishing touches on an exciting sequence featuring the player’s character being chased by an Imperial All Terrain Scout Transport when the plug was pulled. Fans will recognize this vehicle as the two-legged walkers that terrorized the forest moon of Endor during Return Of The Jedi. “You were on foot running from [the AT-ST] and it was trying to hunt you down but you were more agile, slipping through these alleyways, barrelling through and crashing and using all the destruction of Frostbite...” Mumbach explained during the interview, concluding, “You would have been like 'oh that's like Star Wars Uncharted'.

Zach Mumbach would go on to describe how chaotic the production of Project Ragtag was before it was shelved, with talent constantly being taken off the project to work on other games like Crystal Dynamics’ upcoming Marvel’s Avengers. Not only that, but features were always being cut in hopes of allowing the game to be released faster. Despite all this, he still praises producer Amy Hennig for her clever contributions to Ragtag’s story and characters, and believes that it could have been the greatest Star Wars game ever made had it been completed.

Sadly, that was not to be. Judging from how Zach Mumbach describes Project Ragtag, it seems like the game would have been a blast to play, especially in the sequence where players would have to flee from a dreaded AT-ST with Uncharted-style parkour and platforming. With EA now seeing a renewed hope in their Star Wars titles with the recent success of Star Wars Jedi: Fallen Order and the very promising Star Wars Squadrons, perhaps the publisher could revisit some of the concepts seen in Visceral’s unfinished Star Wars game in the future.                    

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Source: MinnMaxShow