The Star Wars holiday rush started last month as the long awaited Star Wars Battlefront raced its way onto next gen consoles with developer DICE revealing cool stats for their multiplayer shooter, including Boba Fett being the most played Hero/Villain character and players recording 61 million kills in the AT-ST. But best of all, fans were greeted with a superb graphics and audio spectacle as DICE went all-out to create an authentic Star Wars experience.
The developer used a system they call photogrammetry to capture still images to then create hi-res 3D models that were eventually used to create the maps. The result was the near photo-realistic recreation of the forests of Endor, the lava-filled landscape of Sullust, and the snow-capped terrain of Hoth, as matches of 40 players wreaked havoc on the Rebel and Imperial sides. Fans immediately wondered what the Battlefront Season Pass would contain and what maps DICE could recreate using the photogrammetry system.
Unfortunately, it looks like the developer has no plans for creating maps set in Episode VII locations, according to a recent report from Destructoid. The official EA Star Wars Twitter account replied back to a fan asking if there would be any Episode VII DLC by saying, “Our team is focusing on the original trilogy for this release of Star Wars Battlefront.” This is in line with EA’s marketing of the game, as they mentioned on numerous occasions the goal of the first Battlefront game was to recreate battles from past Star Wars experiences. Although the first DLC map for the game, Battle of Jakku, is set on a location in The Force Awakens prior to the events of the film.
With a sequel to Battlefront having already been confirmed, fans may not have to wait too long for maps set in Episode VII and onwards recreated with photogrammetry. Although, even with the high fidelity of the graphics, modder Martin Bergman applied his Toddyhancer mod, via Kotaku, to the desert scenery of Tatooine. The images, posted on imgur, showing off stunning lighting and even better textures that hopefully can be recreated in the inevitable release of Star Wars Battlefront 2 in a couple of years.
The audio-visual spectacle of the game only goes to confirm the wasted opportunity EA and DICE had to create a next generation, from-the-ground-up campaign for Battlefront. It would have been great to see what the engine is capable of in a traditional single-player campaign, although EA also have Dead Space developer’s Visceral working on a story-focused Star Wars title we can only assume uses the same Frostbite 3 engine. For those looking to play past Star Wars experiences, you can check out which titles are currently on sale as Steam’s Winter Sale kicks off.
Star Wars: Battlefront released on November 17th for PlayStation 4, Xbox One, and PC.
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