If you’re looking for that authentic Star Wars video game adventure, the stuff of the ’90s LucasArts classics, Star Wars Battlefront II definitely delivers some of that with its much anticipated story campaign. And it is very much anticipated given the responses the game’s 2015 predecessor earned for not including any story whatsoever. For the sequel, publisher Electronic Arts – who hold the coveted brand license from a galaxy far, far away for a decade – is going bigger in every way possible.
Where developer DICE’s Star Wars Battlefront focused on multiplayer based solely in the original trilogy era, Battlefront 2 explores elements of all three Star Wars trilogies. It features a larger multiplayer suite with nearly three times as many locations, vehicles, and heroes. It features an offline splitscreen co-op Arcade Mode and can be played solo and against AI appoonents. And yes, there’s an actual story campaign. And given the mandate that all new Star Wars multimedia must be set within canon (Lucasfilm doesn’t like this term by the way), this story matters.
We traveled to EA Motive earlier this week, the new studio based on Montreal whose first piece of software is the single-player story campaign for Star Wars Battlefront II, and there we had the opportunity to play the first three segments of the game (the prologue and first two chapters). All together this took 60-90 minutes to complete and we’re told the full story is about 5-7 hours depending on your play style.
The game’s story is centered around Iden Versio, an elite Imperial operative who leads Inferno Squad. Despite her upbringing, accomplishments, and the fact that her father is an Imperial Admiral, Iden is as outspoken as she is capable. She’s a one-Stormtrooper army, but she does have a team and her own ship – The Corvus (a Raider-class corvette). The game begins at the eve of the Battle of Endor when Iden is being held captive on a Rebel Mon Calamari Cruiser, albeit intentionally. EA Motive doesn’t waste time emphasizing the type of soldier Iden is, confident no matter the situation. Players take control of her personal droid to begin the game and break her out. This flying droid attaches to her back armor and allows Iden to interface with systems, open boxes, and incapacitate enemies.
Prologue – The Cleaner
- Iden infiltrates an enemy capital ship to locate and destroy leaked intelligence that could compromise the Emperor’s plans at Endor.
Chapter 1 – The Battle of Endor
- Inferno are stranded on Endor after the Death Star explodes and they need to escape from Endor and regroup with the Empire.
Chapter II – The Dauntless
- The Rebels attack a Star Destroyer docked at the Fondor Shipyards and Inferno take to the sides to protect the ship’s cargo in the first steps of Operation: Cinder.
Once free, traversing the corridors of a Rebel starship and seeing its troopers, droids, and a hologram of a certain recognizable character – it all feels rightfully authentic. EA’s first Battlefront was rushed to make it on store shelves before Star Wars: The Force Awakens released theatrically, but no one can deny that game’s wonderful visuals and sounds. The campaign for Star Wars Battlefront II brings life and personality to that framework, even if it starts out as a basic and familiar third or first person shooter.
Page 2: Operation Cinder Begins
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