Star Wars Battlefront II continues to struggle with its progression mechanism as fans start to air their grievances about supposedly having to play 40 hours to unlock just one hero. Days before the sequel makes its grand debut, it is still marred by issues including the latest one pointed out by subscribers of EA Access, who are able to get first dibs on the game during its pre-release trial period.
Coming from a disappointing first iteration of the Star Wars tie-in video game, EA made the necessary changes to the sequel, including how they monetize it. This time, all DLCs are given out for free while microtransactions are introduced for those willing to spend cash to speed up their game progress. Having said that, the developer maintained that overall status will still be mainly dependent on gameplay performance. This is, overall, a good thing, as it gives players the option on whether they are willing to spend extra money or not, except for one glitch -- it allegedly takes a ridiculous amount of time to access just one playable character.
In a Reddit threat started by TheHotter Potato, the Battlefront II player claims that it takes at least 2,395.97 minutes to unlock just one hero if you go by the "credits earned based on time played." Giving it context, the average multiplayer match takes about 10-15 minutes to finish and earns 250-350 points. This means that if one aims to unlock every single possible character in the game to fully experience the multi-era setting of the title without spending cash, he would have to devote weeks of playing the title, which a lot of players feel is a very impractical structure.
Responding to the qualms of players, EA has released an official statement explaining that their team is still adjusting Battlefront II's progression mechanics in order to give "players a sense of accomplishment" as they continue to play the action shooter video game. They also promise that there is still "a lot of content at launch with even more coming via live service." Excerpt from the company presser below:
"Our goal involves creating a compelling progression path for all of our players. There's a lot of content at launch with even more coming via live service, and we'll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2.
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. We selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay."
Battlefront II has been having progression issues even before this new one surfaced. After the game's beta test wrapped up last month, there was backlash over loot crates and how they’re tied to gameplay. It did not help that their first statement on the matter only seemed to anger fans more with claims that the issue was just a huge misunderstanding. They then attempted to rectify themselves a couple of weeks after with an overhaul of the system but the final verdict on that is still to be determined until the game finally goes live.
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