The never-ending development story called Star Citizen is about to introduce a new way of triggering missions and story content through dynamic events, which have been recently explained by developers in an hour-long livestream. These plans should be easier to implement since Turbulent, Cloud Imperium Games’ partner, shared a desire to open a new development studio last year to help with the process of star systems creation.

In November 2020, Turbulent announced a plan to open a Montreal-based development studio to relieve some stress from the core team. The new studio was about to lend a helping hand in creating new star systems for Star Citizen’s vast persistent universe. In the coming few years, Turbulent and CIG are planning to expand the new studio to roughly 100 employees that will be focused on the sole purpose of creating new worlds and locations for players to discover and explore.

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In a lengthy livestream held on Star Citizen's YouTube last week, Cloud Imperium Games’ Tony Zurovec talked about dynamic events, which will be a new feature in Star Citizen allowing players to experience the story content in a new way. For the time being, the story progress is directly triggered by players, whereas dynamic events will engage the Citizens in a more interactive way. The plan is to build the whole game around these events as a series of encounters. Such stories and missions can be either local or global in terms of their influence on the universe of Star Citizen. The Quantum simulation system will serve as a foundation for all the dynamic events that will change according to any specific areas they will be taking place in. More importantly, players’ actions will also be taken into consideration when launching events. Additionally, supposing gamers have failed a certain dynamic event, Quantum will be able to escalate the results by spawning incursions and altering the conditions in space.

While the online-focused Star Citizen is slowly but steadily gaining new features and is expanding the whole experience, the game’s single-player portion called Squadron 42 is still light-years away from demonstrating its gameplay. A beta was scheduled to happen in Q3 2020, but sadly, it has never been released. Instead, all the mentions of the beta were removed from the game’s website while Chris Roberts suggested that backers take a look at Star Citizen since gameplay-wise, both games will be fairly similar, especially when it comes to combat.

Considering all the announced and promised features to be included in Star Citizen, the game is likely to become a complex and deeply satisfying simulation. The question is if it is ever going to happen. The ambitious space-sim has already been years in the making, and it feels like the only stable portion of the project is the process of selling new ship models to backers. Hopefully, the game will break the vicious circle someday.

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Source: Star Citizen/YouTube