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Stadia Will Fully Support Cross-Platform Play

Google Stadia Cross-Platform

Stadia, Google's new flagship gaming streaming service has just been announced at the company's GDC 2019 conference. It looks to be the future of accessing games at the drop of a hat, boasting a ton of features announced by Phil Harrison including special tools for creators, and a streaming service that will allow you access to a ton of titles. However, one of the most impressive aspects of this is the Google Stadia cross-platform play that is contemplated.

Phil Harrison was adamant that Stadia's technology has not yet been executed on in the current state of the market. One of the barriers that's frequently bemoaned by players is the fact that certain titles are just not cross-platform compatible. The way that Stadia interactswith games and the internet as a whole appears to attempt to remove that by not only ensuring that players have almost unfettered access to their favorite titles via its Netflix-type service, but also by ensuring that games can be played across multiple kinds of devices as part of the Google Stadia cross-platform initiative.

Related: Google's Stadia is Netflix for Games

The livestream of the Google GDC 2019 Gaming Announcement chaired by Harrison is particularly focused on the fact that Stadia's goal is to be accessible on any device, at any time, from any place. This would set it aside from proprietary operations like the PlayStation Store, the Steam Store, and other eShop services which heavily tie purchases of games to the respective consoles that they're tuned for.

Harrison also announced that there would be full support on the development side for Google Stadia cross-platform play and that the company would enable developers that worked with them to have that particular option through the service. It's anticipated that game saves and progression would be a part of cross-platform synchronization, but the way that this will be implemented was not fully discussed. It could be that the service works on a cloud save model, which would be congruent with the Stadia philosophy of not needing any downloads to play games, but that comes with its own host of questions around constant internet connectivity and how one's own connection could affect the enjoyment of said service.

On the upside, Jade Raymond, head of the newly formed Stadia Games, noted especially that the initiative would be very focused on first-party developers and that there would be a comprehensive selection of titles to choose from. Harrison also indicated that development kits had already been shipped to all kinds of studios around the globe, which means that the Google Stadia cross-platform initiative is already in the works and that it'll be available for players later on in 2019.

More: Google Chrome Will Support Nintendo Switch Controllers Soon

Source: Google GDC 2019 Gaming Announcement

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