Marvel Studios mostly fixed She-Hulk: Attorney At Law's CGI ahead of the Disney+ show's release. When it was first announced that Jennifer Walters would be the star of an upcoming Marvel Cinematic Universe show, one of the biggest questions was how often she would be in her She-Hulk form. Unlike Bruce Banner, the comics have traditionally shown that Jennifer still has full control even after Hulking out. The reason this was such a big topic was the idea of having a CGI character lead a TV show and the potential for it the visual effects to underwhelm, even with the movie-sized budgets Marvel uses.

The first looks at She-Hulk showed why there were concerns over the show's CGI. The early teasers raised even more worry that a Disney+ series could not pull off a CGI lead character, which also came amid a growing outcry of Marvel's VFX problems in the industry. While Mark Ruffalo's Smart Hulk looked as good as ever, the debut of Tatiana Maslany's She-Hulk did not meet the same standard. Multiple criticisms were levied against She-Hulk's CGI, ranging from how she looked out of place in real-world environments to her falling into an awkward uncanny valley due to her more human design (compared to Hulk). Still, there was some optimism that the VFX would improve by the time the show debuted on Disney+.

Related: Why There's Never Been A Hulk MCU Movie But She-Hulk Is Happening

Thankfully, She-Hulk's problematic CGI is mostly not a concern in the show itself. Compared to the early teasers, it is clear that the various VFX houses working on the series spent the last few months refining the visuals in most places. She-Hulk's CGI is not perfect by any means, but the series typically delivers a believable-looking She-Hulk. Her character design does not allow Marvel the chance to add a lot of the detail baked into Smart Hulk's design at this stage (such as stubble), so there is a smoothness to her green skin that can look uncanny at times. However, improvements to her skin texture and other small details have certainly been made over time to help make She-Hulk look more real.

Is She-Hulk's CGI Too Distracting?

She-Hulk Episode 1 Tatiana Maslany She-Hulk Form

There are instances where She-Hulk's CGI does not look as good as it needs to, though. One of the biggest challenges with She-Hulk's design comes with combining Tatiana Maslany's looks with the 6'7 tall green Hulk figure and lawyer clothing. She-Hulk's weakest CGI moments often come as she is interacting with other human characters, such as at work. It does not help that most of the show's events take place during the day, which means Marvel does not even have the chance to hide some CGI with shadows or a night sky.

The moments where She-Hulk's CGI is distracting and might pull viewers out of the show could indicate that Marvel needed to wait longer to release the show or cut down the amount of Jennifer Walters' Hulk form. However, the show would be criticized harshly if She-Hulk only had limited screen time for She-Hulk. Perhaps Marvel would have been better off scaling down the use of other CGI-heavy characters like Hulk or Abomination to allow VFX houses more time to focus on She-Hulk herself. Ultimately, She-Hulk: Attorney At Law's CGI is an improvement on the early marketing materials, but it still has moments where Marvel could have improved it and surely will in the future.

New episodes of She-Hulk: Attorney At Law release on Thursdays on Disney+.

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