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Scalebound Dev Says Fans Shouldn't Blame Xbox For Cancellation

Scalebound Cover

The studio head of PlatinumGames has talked about the cancelation of Scalebound, and how it was difficult to see Microsoft talking all of the blame for the game's failure to launch. Scalebound was announced at E3 2014 during Microsoft Studios' press conference, where it was revealed that it would be exclusive to Xbox One and Windows.

The development of Scalebound was being handled by PlatinumGames, and it was meant to be an action RPG that starred a warrior named Drew, who fought alongside a dragon named Thuban. Microsoft announced that Scalebound was canceled in 2017, which led to a backlash from fans who were excited about the game. Scalebound recently returned to the news when it was rumored that Nintendo had revived the project and was bringing it to the Nintendo Switch, in the same way that the company had done for Bayonetta 2, which was another PlatinumGames title that was initially canceled.

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Atsushi Inaba recently spoke to Video Games Chronicle about the problems with Scalebound. Inaba spoke candidly about how it was difficult to see Microsoft taking the blame for the cancellation of Scalebound, as it was issues on both the development and publishing side that caused the game to never see the light of day.

“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed."

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be canceled.”

Inaba spoke further about the issues facing Scalebound's development, even though he couldn't go into detail.

“We obviously can’t go into details about it, because there are rules of engagement as a developer. We want to make sure that the publisher who gave us a chance to make a game in the first place isn’t treated poorly."

“The truth is, we don’t like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure.”

Inaba also put the rumors of Scalebound coming to the Nintendo Switch to bed, as he stated that Microsoft owns the IP rights to Scalebound, and that nothing is currently in the works. The growing relationship between Microsoft and Nintendo led to Cuphead coming to the Switch, so it's not out of the realm of possibility for a deal to be reached over Scalebound, but Inaba has seemingly shut down any hope for a revival.

PlatinumGames has a history of working with different publishers on their titles, which means that they're beholden to other companies whenever they want to make a sequel. Bayonetta was published by Sega, Bayonetta 2, Star Fox Zeroand The Wonderful 101 were published by Nintendo, with the upcoming Astral Chain coming to the Nintendo Switch, and Nier: Automata was published by Square Enix. It's due to these issues that PlatinumGames announced that they were going to be moving into self-publishing the majority of their games in the future, which would involve new IPs that the company owns completely. It's a shame that Scalebound never saw the light of day, but the mistakes made during its production have helped PlatinumGames and its developers to grow, and will help to define the form that their next games will take.

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Source: Video Games Chronicle

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