Players will need to solve intricate puzzles in The Room VR: A Dark Matter, including a few early puzzles in the Police Station. The Room VR starts with players taking control of a detective who's standing on a balcony outside of the Police Station. As players move through this level, they will become familiar with the controls and will need to solve a few puzzles before moving on to the Museum.

The Room VR is a difficult puzzle game where players can test their detective skills by completing increasingly intricate challenges. Each level offers new puzzles to solve, and some of them can be hard to figure out, especially because players will need to go back and forth between puzzle areas to solve them all. In the first level, the Police Station, players can take it somewhat easy and figure out a few minor puzzles before completing the tutorial.

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As soon as players start at the Police Station, they'll be directed to move to the projector area. There are some slides for players to flip through and read, then they can move freely around the level. There are several areas of interest in this level, but players need to visit them in the right order to be able to solve the puzzles in each location. First, players can go to their desk to find a key, then approach the safe. However, green vines will come out of the lock when they try to open it, so players will need to start solving puzzles in other areas.

Solving Every Police Station Puzzle in The Room VR: A Dark Matter

The Room VR Police Station Puzzle Solutions Safe and Evidence Lockup

For the next puzzle solution in the game, players can head to the corner where there's a small lift and a chalkboard with names, crimes, and numbers. After arriving at the chalkboard in The Room VR, players will see two dials in front of them. One changes the letter and the other changes the number corresponding the to evidence box. Players can use the chalkboard to find which boxes they need. The safecracker evidence is in box number 'C-06,' so players can grab the device and head back to the safe.

Using the safecracker, players can open the safe, line up the gears, then grab the secret object hidden inside. The room will flash and the lights will go out once this is done. At the projector, there's a new note to find with a box that has an eyepiece inside. To open the box, players need to turn the dial past the top two corners, then spin it in the opposite direction to unlock the bottom corners. The box will open, then players can access the eyepiece from their inventory. After activating it, another puzzle will appear.

Next, players will head into the office where there's a new puzzle with a tough solution waiting for them. Around the object, there are pillars with roofs that can be interacted with. The goal is to move all of the semi-circles to the same position, and each of them has a symbol that corresponds with one of the pillars. Once players interact with all of the movable pillars, the object will open up. Players can then put the object they found in the safe inside of the puzzle object they just opened.

Placing the mysterious object is the final puzzle solution in the Police Station. Players will then be transported to a dark room with four platforms in front of them. The mysterious object from the Police Station will be locked into one of the slots, and there are three others to find and deliver. To move on to the next area in The Room VR, players can turn on the eyepiece, pick up the note, and look at the symbol in the distance through the hole in the note. Players will then be taken to the Museum level in The Room VR to continue solving this mystery.

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The Room VR: A Dark Matter is available for Oculus Rift, Oculus Quest, Oculus Quest 2, HTC Vive, Valve Index, and PSVR.