Resident Evil has featured a wide array of enemies throughout its many titles, some of which are better than others in regards to strength or design. Certain types of enemies show up in multiple titles, but often with slight adjustments made to them for each game. While enemies might be memorable for various reasons, there are some non-boss enemies that stick out in players' minds because they would be happy to never come across them in a Resident Evil game again.

Resident Evil is a survival-horror franchise that starts with the story of Spencer Mansion and Raccoon City before it expands to feature biohazard events in locations around the globe. Though the origin of the virus in each game varies, the outbreak is often tied to the larger goals of an antagonistic organization. Since Resident Evil remakes are being done as reimaginings, the stories are liable to change. However, Capcom takes care to keep the essence of the series the same.

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With 8 titles in the main Resident Evil franchise alone, there are a lot of monsters that players will face. The standard monsters as well as the bosses change from one game to the next, from the classic zombies to the molded. However, there are enemies such as the crows from the first Resident Evil that players would be happy to never encounter again.

Crows Are Resident Evil Remake's Most Annoying Enemy

The crows in Resident Evil Remake are the game's most annoying enemies.

These crows put players in a lose-lose situation. Shooting at them wastes ammo with how difficult they are to hit, but leaving them be lets them attack the player and take out health. Even though the crows tend to be more passive compared to other enemies, they will attack if the player shoots at them or runs by them. The Resident Evil first-person fan remake would actually make the crows more bearable since they would be easier to see and either shoot or avoid. However, it's unlikely that Resident Evil will be remade to add in an official first-person view or over-the-shoulder camera anytime soon, so the crows will continue to be a source of frustration for players without adding to the game's story aside from symbolizing death.

Capcom, Please Don't Bring Back Resident Evil 6's J'avo

Resident Evil 6 has many problems, including the J'avo, enemies that shouldn't be brought into other games in the series.

Resident Evil 6 had a lot of problems, and it wasn't well-received by fans. Capcom deviated from the survival-horror roots of Resident Evil and focused on action and co-op campaigns for Resident Evil 6, which removed any horror elements it could have had. Capcom has at least recognized the mistakes of Resident Evil 6 in a Resident Evil 3 Remake Easter egg.

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The primary enemies of RE6 are the J'avo, which are particularly annoying to fight. Even if players get a headshot on them, some will mutate to have a monstrous head and keep attacking. Their durability and penchant for mutating makes the J'avo a headache to deal with, and a drain on ammo. Capcom should keep the J'avo far away from any future titles or remakes.

The Dread Of Resident Evil Remake: Crimson Heads

Crimson Heads are durable and hard to keep track of in Resident Evil Remake.

Crimson Heads were a new, and frustrating, addition that were added in the Resident Evil Remake. Crimson Heads can withstand more damage from being shot, and they can also deal more damage to the player. They're also more maneuverable since they have the ability to run and jump. All of these elements make them the kind of enemy that players don't look forward to encountering, though the Crimson Heads might return if Capcom remakes the Resident Evil Remake. It's especially difficult to keep track of the zombies that will revive as Crimson Heads, and which room of the mansion they're in.

Thankfully, Crimson Heads are avoidable, and once they are killed they won't come back to life again. Crimson Heads themselves appear after a zombie has been dead for a couple hours. The zombie continues to mutate and is revived as a Crimson Head unless it's burned, decapitated, or has its legs shot off. In another remake, Capcom could at least include more lighters in Spencer Mansion for dealing with zombies before they become Crimson Heads.

Regenerators Are Versatile Nuisances In Resident Evil 4

Resident Evil 4's Regenerators are versatile creatures, making them a pain to deal with.

As the name implies, Regenerators are able to regenerate portions of their body that have been destroyed, an ability that would later be adjusted for use by the J'avo, and one unlikely to change in Resident Evil 4 Remake if the enemy reappears. However, their regeneration ability isn't the worst part of Regenerators. They can pull in the player by stretching their limbs to grab them.

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They can also leap at the player, but if all of those abilities aren't bad enough, Regenerators can slither towards the player on the floor if their legs are shot off, moving faster when slithering than they do when walking. Resident Evil 4 Remake's trailer doesn't include any Regenerators, but that doesn't mean Capcom won't introduce a more terrifying and painful form of them.

Drain Deimos In Resident Evil 3 Are The Worst Enemy Of All

Resident Evil 3's Drain Deimos is the worst enemy in the franchise.

Players got to relive the horror that is the Drain Deimos in Resident Evil 3 with its recent remake. Drain Deimos are both annoying and scary - even more so in Resident Evil 3's free current-gen upgrade. Although Drain Demos were in the original game, the over-the-shoulder camera for the remake means that they're harder to spot before they're already on the player and attacking. The Drain Deimos are fairly easy to kill, not having a lot of health or defense, but they're also quick and nimble. By the time the player spots them, they're likely already infected. Luckily, it's easy to cure parasites in Resident Evil 3 Remake through the use of green herbs. However, it's not as easy to forget the image of a monster gripping onto Jill and forcibly shoving parasites down her throat, which leads to a pulsating, worm-filled overlay on the screen for the parasite status effect.

Resident Evil pits players against a wide variety of monsters created by Umbrella Corporation's many lettered viruses, given the number of games and settings in the franchise. Capcom has taken risks with some of its games, trying new directions and new styles. Not all of those risks have paid off, but Capcom keeps pushing forward with new entries for the main Resident Evil series along with remakes of older entries. Without any end in sight for the franchise, Capcom has plenty of opportunities in the future to create more monsters that leave players frustrated and make them struggle, and it might rework some of these awful enemies in upcoming Resident Evil remakes.

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