Red Dead Redemption 2's multiplayer component has finally arrived, and with it a swarm of players eager to take their Wild West personas online. With an influx of new players, however, comes the opportunity for less than moral players to abuse the matchmaking system to constantly hunt down others – effectively ruining their fun. Fortunately, Rockstar Games has accounted for users that will inevitably try to target others by creating a new griefing system for Red Dead Redemption 2.
Known as the "Parley and Feud" system, the premise of this counter to griefing is a rather simple one that should curve the enthusiasm of players actively seeking to spoil the amusement of a targeted individual that Red Dead Online would otherwise provide. The system will kick in after a player has been repeatedly killed by another, giving the person being griefed an option to either Parley or Feud. This is where things get interesting, though.
If a player decides to Parley, this doesn't mean that they'll sit down with the repeat offender and try to work things out. Instead, they'll be granted a 10-minute window where the opposing cowpoke won't be able to attack or injure them and vice-versa. The idea behind this is that players looking to amuse themselves will get bored with a countdown before they gain resume causing chaos, which means the other player will be left alone and free to go about their business as they wish.
With that said, the other option is to Feud. This will only perpetuate the violence as a three-minute timer will appear on screen and a scoreboard tallying all of the kills on the other outlaw will be counted. Once this has wrapped up, the thought is that each player will have gotten the feud out of their system, but both parties must agree to this death match beforehand – unlike the Parley option.
Given that murdering other players repeatedly rarely equates to getting rich in Red Dead Online, there's really no purpose or point to constantly killing other players outside of some sort of deranged sense of joy. Even then, that's often the case in games like Red Dead Online, where players are thrown into an environment together with ammunition and a massive map.
Admittedly, there's still a lot more to know about Red Dead Online before any player jumps in, but learning about how to work within the Parley and Feud system is a great place to start.