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Rainbow Six Siege: Operation Burnt Horizon Patch Notes & Release Date

Rainbow Six Siege Operation Burnt Horizon has been on players' radar for some time now, and Ubisoft recently officially confirmed that the upcoming content patch would include an Australian map and additionally operators. There are now more details about Operation Burnt Horizon, thanks to patch notes by Ubisoft outlining the latest operators and updates to a new Newcomer playlist.

Rumors first sprung up around Rainbow Six Siege Operation Burnt Horizon in late 2018 when leaks on ResetEra speculated about the names of the latest operators along with the location of the new map. It was later confirmed that the Outback map would be set in Australia, and footage from the studio also confirmed the explosive skillsets of the operators, Gridlock and Mozzie.

Related: Rainbow Six Siege's "Outback" Australian Map Revealed

The official Rainbow Six Siege Twitter has confirmed that Operation Burnt Horizon is going to be released on March 6, which is really only a day away (as of this writing). The Australian-flavored update is detailed further in the latest patch notes, and it looks like there'll be a new elite set, weapon skins channeling the Down Under aesthetic, and some changes to how the Casual playlist works (amongst other things). We'll also have the full patch note details at the bottom of this article, for those interested in the nitty gritty of what's changing.

Arguably one of the biggest changes is the introduction of a Newcomer playlist, which is going to be for players who haven't quite hit level 50 yet. The aim of this playlist will be to familiarize them with how the game operates (pardon the pun) — newer players in this playlist will have bomb sites pre-selected, and have a smaller pool of classic maps to pick from.

On top of the Newcomer playlist, there's also been a number of balance changes that will affect Year Four Season One of play overall detailed in an addendum to the patch notes. These changes include improved running animations, bug fixes for operators, and quality of life visual changes for users. There will also be an MMR rollback when Year Four Season One launches which aims to balance the scales for players who happen to match with a banned cheater in their games.

It looks like Operation Burnt Horizon is going to add a wealth of content to Year Four Season One on top of some much-needed fixes to exploitable items like crouch and lean-spamming. With Ubisoft indicating that it'll be monitoring the state of some of these game changes on the Rainbow Six Siege Test Server according to player feedback, the anticipation for this latest adventure Down Under is definitely building.

Rainbow Six Siege: Operation Burnt Horizon Patch Notes:

LEAN SPAM CAMERA PLACEMENT

  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

OPERATOR MOVEMENT AND RUNNING ANIMATIONS.

  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.

  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.

BALANCING

CAPITAO

  • Back to Wind Bastion version.

We're reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we've gathered.

DOKKAEBI

  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).

We're cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES

  • Fixed – When prone, moving/turning the camera even slightly will cause the Operator to make noise.
    This problem is tied to the shield operator rotation fix for Y4S1, so we're reverting back to the old rotation system for the time being.
    What that means for the Shield Rotation Desync fix: While we have reverted the new rotation system for now to address the rotational noise issues, we're going to work on improvements to the rotation system and the shield desync fix so neither is an issue. Unfortunately, this means that the shield rotation desync issue will be present again for the time being. We are still targeting some time during Y4S1 for the shield rotation fix to be implemented, and will update players when we have more info.

  • Fixed – Incorrect kill feed Death Icon.
  • Fixed – Attacker's still receive electric damage even after leaving electrified reinforced walls.
  • Fixed – Defenders are not being affected by Mute's Jammer when prone (players not registered as being within the AOE buff, blue indicator missing, cleanse not in effect).
  • Fixed – Attackers can control a drone if they deploy a drone while being injured at the same time.
  • Fixed – Transition animation from prone to sprint is almost instantaneous (the worm).
  • Fixed – Moving while prone and leaning produces no sound.
  • Fixed – Deploy and pick up animations are broken for the shield operators in 1st and 3rd person when using the breach charge.
  • Fixed – Shield clipping when a shielded operator reload while aiming down at the ground.

OPERATORS

GRIDLOCK

  • Fixed – Defenders pushed back by Nomad's Airjab into Gridlock's Trax Stingers destroy them without taking any damage.
  • Fixed – Gridlock's Trax Stingers sometimes don't deploy.
  • Fixed – Gridlock's M249 SAW contains an extra bullet.
  • Fixed – Gridlock's F90 reload animation restarts if the reload animation is interrupted.

MOZZIE

  • Fixed – Pest is unusable if deployed on Mute's Jammer.
  • Fixed – Pest can hack drones through single bullet holes on single layered destroyable surfaces.

ALIBI

  • Fixed – Alibi's hologram still appears even when an Attacking Operator is moving through/on top of the gadget while in prone.

BUCK/BLACKBEARD

  • Fixed – Fire rate of Buck and Blackbeard's DMR in PVE are too low.

CAVEIRA

  • Fixed – Fire rate on Caveira’s Luison is lower than intended.

KAID

  • Fixed – Barbed wire is being electrified when vertically outside of the active radius of Kaid's Rtila.

YING

  • Fixed – Ying’s Burnt Horizon headgear model collapses her character model.

IQ

  • Fixed – When sprinting, IQ keeps her gadget up to her face.
  • Fixed – Popping animation when IQ is prone and leaning with her gadget.
  • Fixed – Leaning with IQ's gadget while rappelling is not replicated from a third person POV on her model.

LEVEL DESIGN

  • Fixed – Various level of detail fixes across maps.

OUTBACK

  • Fixed – Sound does not propagate through a section of the floor in 2F office in Outback.
  • Fixed – Players can vault onto the fridge in 1F Convenience Store in Outback.
  • Fixed – Pixel line of sight in Compressor of Outback.
  • Fixed – Players can get stuck inside a barrel after vaulting the fence in EXT Storage Yard of Outback.
  • Fixed – Players can get onto the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can plant the defuser on the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can vault onto the shelf in 1F Garage in Outback.
  • Fixed – Players cannot place barbed wire on 2F Back Stairs of Outback.
  • Fixed – Defenders are being detected on the Stairs in 2F Outback.
  • Fixed – Defuser can't be planted on the North side of 1F Bushranger room in Outback.
  • Fixed – Vaulting inconsistency in Convenience Store in Outback.
  • Fixed – Spawn locations are misplaced on the Outback map overview.

YACHT

  • Fixed – Placeholder model can be found in the 4F Cockpit on Yacht.

USER EXPERIENCE

  • Fixed – The black holographic sight takes more space in the screen than the brown one.
  • Fixed – Visual issues with some models' eyes + eyelashes.
  • Fixed – After cooking a frag grenade until it explodes, the grenade model remains + nearby grenade indicator remains for other players.
  • Fixed – Overexposure of items when viewing in the shop/preview when switching between items.
  • Fixed – In PvE/custom, hostage can be picked up before the progress bar is full.
  • Fixed – Operators missing VO lines in the Article 5 PvE mission.
  • Fixed – Character animations freeze in the main menu.
  • Fixed – Pistol appears in the hands of an Operator when throwing their Drone.
  • Fixed – Holographic sight is sometimes reflective and unusable.
  • Fixed – Laser attachment is slightly misaligned with the mod rail for the SASR’s Super Shorty.
  • Fixed – FPS Drops.

COSMETICS

  • Fixed – All skins/uniforms should now be available and correctly skinned/equippable.
  • Fixed – The "Ocean's Teeth" Weapon Skin for IQ's 552 Commando is unavailable.
  • Fixed – Crocodylus weapon skin missing texture.
  • Fixed – Some legacy weapon skins missing for the Primary and Secondary shotgun for SASR ops.
  • Fixed – Volcano and some weapon skins apply to the .44 Mag Semi–auto's scope.
  • Fixed – Elite Ash Chibi isn't displaying when equipped on Shields.
  • Fixed – Minor errors in the loadout description of Hibana's Elite skin.
  • Fixed – Spelling error on Mozzie's badge in bio.

More: Rainbow Six Siege: Australian Map Details & Operator Loadouts

Source: Ubisoft / Twitter

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