The Quarry boasts that it has a staggering number of endings with 186 in total, more than even its predecessor, Until Dawn. In this case, however, the excessive amount of endings hurt The Quarry more than it helps, and the victim is the game's narrative quality. When it comes to endings for The Quarry, Supermassive opted for quantity over quality.

The Quarry is a choice-based narrative game that follows a group of nine camp counselors who spend a final night at Hackett's Quarry before summer ends. What was supposed to be a night of fun turns into a night of survival as creatures roam the quarry, killing and infecting the counselors depending upon the player's choices. With inspiration from slasher horror films, The Quarry features more classic horror tropes compared to Until Dawn.

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The limitations of the development process for games and the deadlines that developers must meet mean that when more time is dedicated to one aspect, other aspects will receive less time. Naturally, different sections and elements of games will take varying amounts of time and resources, but creating 186 endings will consume the attention of the development team more than it would when creating only a handful of endings. The Quarry has plenty of endings, but none of these paths really offer closure for the players.

The Quarry's Podcast Ending Style Overlooks The Camp Counselors

The Quarry is a narrative drama experience

The differences between the best and worst endings in The Quarry are subtle, with the biggest changes being which counselors live and what the fate of the Hackett family is. While the credits roll, The Quarry features news headlines on a computer screen as a podcast plays. This is similar to Until Dawn having the surviving characters give their testimony in regards to what happened throughout the game, but it's more detached because the camp counselors aren't the ones doing the podcast. What happens to the characters that the player spent hours trying to save or kill is largely overlooked. Players aren't given closure despite the abundance of endings in The Quarry.

Not having closure at the end of a narrative journey can leave players disappointed. The fates of characters that they grew attached to throughout the game aren't revealed because The Quarry has too many endings, so none of them are given much depth or go feature the counselors after their night at the quarry is over. Instead of focusing on the number of endings featured in the game, Supermassive should spend more time developing a few detailed endings that leave players fulfilled in the games it releases after The Quarry.

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