The ESRB says that 18 percent of games it's rated contain in-game purchases. 1 / 7
The announcement was made at an FTC panel on in-game monetization. 2 / 7
Last year, the organization introduced the "in-game purchases" label to its ratings. 3 / 7
The label covers everything from skins and currency to loot boxes and expansions. 4 / 7
ESRB president Patricia Vance said that most parents wouldn't understand the term "loot box." 5 / 7
Research shows that only 32 percent of parents know what a loot box is. 6 / 7
The industry is attempting self-regulation to keep U.S. and European lawmakers from stepping in. 7 / 7