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CCP's Project Nova Goes Back to the Drawing Board (Again)

CCP Games Project Nova Logo 2016

In October we attended EVE Vegas, an annual fan convention hosted by CCP Games to celebrate and discuss EVE Online and the developer's other EVE-set gaming projects. For this year's event, the big new thing was the first playable build of the current version of Project Nova, a first-person shooter set in the EVE universe and the spiritual successor to PS3's DUST 514.

An alpha build was planned to debut before year's end for players, and all EVE Vegas attendees were guaranteed access. Like Project Legion before it, a prototype showcased years ago at EVE Fanfest in Reykjavik, Iceland, Project Nova is seemingly going back to drawing board

Related: Project Nova Officially Unveiled - A PvP and PvE Hardcore Shooter

The announcement came this week from CCP Games via email to those subscribed for Project Nova news, and later posted by CCP on their official website.

At CCP, one of our core principles is that we work to provide our players with excellent experiences. This mindset can be found within every creative team working on bringing your beloved virtual worlds to life. This means that we keep challenging ourselves every step of the way by asking difficult questions when facing tough decisions – especially when this principle could be compromised.

The development of Project Nova is an example of where this fundamental belief has been continuously exercised and put into practice.

At EVE Vegas, we showed you the most recent iteration of our vision to provide an engaging and unique FPS experience to enrich the EVE Universe. Our goal for this was always to reinforce the ‘One Universe // One War’ gameplay and create a worthy spiritual successor to DUST 514 that has the potential to captivate not only existing Mercenaries and Capsuleers, but also to attract new adventurers into the ever-evolving world of New Eden.

Over the course of Project Nova’s development, we conducted a number of player research sessions with external partners, tirelessly playtested the game internally and brought community stalwarts in to help us evaluate the project. Now, after taking all this research and feedback into account, we see that the gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project. As a result, we will not be moving forward with the upcoming invite-only Alpha until further notice.

We are aware that many of you have been eagerly anticipating the moment when you can get your hands on Project Nova. Please accept our heartfelt apologies for the disappointment this will no doubt cause. We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential. That is the only way we will be able to continue creating memorable experiences that ensure you - our ineffable players – are satisfied and make us proud as developers.

Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.

The timing is especially interesting given CCP's push to let players and media play the game recently, although what was playable was very limited. We included videos of our play sessions for more, and as you can tell from these, its' visually impressive but lacks AI or customization in this build. We're told from various leads on Project Nova that there are many more weapons and subclasses, along with co-op and PvP modes that supports up to 32 players in squads.

CCP Games CEO Hilmar Veigar Pétursson tells us the inspiration and gameplay loop for Project Nova was inspired by the success of Warframe and you can already see similarities in the design aesthetics. Now, we don't know to expect or when, or if the acquisition by Pearl Abyss earlier this year altered the business realities of the project. In the meantime, CCP Games is working multiple mobile projects, EVE: War of Ascension and EVE: Echoes - the former of which (previously known as Project Aurora) similarly went back to the drawing board for another go in 2019.

More: A Mobile Version of EVE Online Revealed in EVE: Echoes

Source: CCP Games

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