Warning: Spoilers for One-Star Squadron #1!

There are a crazy number of different superpowers utilized across the DC Universe, but after concluding that beating up villains isn't all it's cracked up to be, Power Girl decides to quit being a hero altogether and follow the real power in the world: money. Oh, and the inspirations helping her to throw her cape and spandex away? Let’s just say taking cues from the narcissistic Superman villain, Lex Luthor, and telepathic Justice League baddie, Maxwell Lord, had something to do with it.

Brought to readers’ attention in the premiere issue of One-Star Squadron, by Mark Russell and Steve Lieber, Power Girl officially leaving her post as a traditional superhero comes as a bit of a shock for a hero that’s Earth-2’s equivalent of Supergirl. And now that she isn’t flying around punching criminals in the face, becoming a budding entrepreneur seems to be the next best thing!

Related: Power Girl Writer Would Buy Character From DC If Given Chance

Shown to be working with Red Tornado and a bunch of deep-cut characters from DC’s past at a business called HEROZ4U, Power Girl and her co-workers take on smaller cases that the Justice League would never bother with i.e. working security details, doing birthday parties and promotional events, filming video cameos, and even partaking in the joyous job of telemarketing. Advertising their brand as a place where less active heroes can go to help themselves “navigate the new and exciting gig economy,” HEROZ4U is a perfect fit for Power Girl and her new cash money outlook on her hero life.

Power Girl reveals why she quit being a hero

Brandishing a fresh copy of Maxwell Lord’s self-help book, Realize The Prize: 9 Ways To Take What’s Yours, Kara touts that this successful (and sometimes villainous) businessman and entrepreneur “changed my life,” by inspiring Power Girl in ways that would help her start working towards her current monetary focused goals. Further explaining to a colleague of hers she’s talking to that she stopped being a hero because she realized beating up villains “changed nothing” and that they just got stronger anyway, the art goes on to show Kara beating up Lex Luthor only for the next panel to depict her surrounded by the logos of his worldwide brands and businesses endeavors. Going on to say that the only way you can change things is to go where the power is — and in Earth’s case that’s money — and the reasons for taking cues from these two ruthless (yet successful) villains all of a sudden makes a lot more sense.

A powerful Kryptonian that rivals even Superman in her skills and abilities, Kara choosing to no longer act on her heroic potential to instead enter the world of business to (hopefully) make money hand over fist is a somewhat unexpected — if not understandable — reason to quit the superhero game. Often seen as a member of the Justice Society of America superteam, Power Girl following in Luthor and Lord’s footsteps proves that despite having the comparable powers of Superman, affecting real change and achieving true power isn’t going to come from simply beating up villains who will keep coming back, it’s instead going to come from building a business empire from the ground up and reaping all that sweet sweet cash to use in other ways, just like how Luthor and Lord have been doing for years.

So while HEROZ4U isn’t exactly printing money at the moment, the idea that Power Girl thinks that running a successful business and putting traditional superheroing to the side is a better power than having actual powers is an interesting one. Money may not buy Power Girl happiness, but it can sure give her a whole lot of power that she didn’t feel like she had beforehand.

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