In indie survival horror Poppy Playtime, players are invited back to the Playtime Co. Toy Factory as an ex-employee after the rest of the staff disappeared inside the factory 10 years ago. While only the first chapter of the game has been released so far, the second chapter is on the horizon with a tentative release date of early 2022, and there’s no telling what horrors will await players as they continue to unravel the secrets of the factory’s dark past. However, Chapter 1 of Poppy Playtime is jam-packed with plenty of mysteries, hidden lore, and just enough details to raise more questions than answers, leaving players with plenty of potential theories about how the factory’s staff disappeared.

At the beginning of the game, players receive a package with an old Playtime Co. commercial on a VHS tape as well as a note that reads, “Everyone thinks the staff dissappeared 10 years ago. Wer’e still here. Find the flower.” In addition to the grammar and spelling errors, the message appears to be written in crayon and features a drawing of a poppy flower that matches the one shown on the door to Poppy’s room in the final area of the game. In addition to suggesting the staff are all still alive within the factory, this note seems to insinuate that there’s a way for players to help them as well.

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However, Poppy Playtime’s most sinister secret may be lying just below the surface of Chapter 1, hidden in small details that are hard to catch and even harder to piece together. When players enter the factory, they’re greeted by Huggy Wuggy, who later comes to life and chases them throughout the factory with murderous intent. Upon closer inspection, it becomes apparent that Huggy Wuggy isn’t just a monstrous toy or animatronic that’s programmed to kill, but is actually a living, organic creature. Not only can Huggy be seen breathing when he’s first encountered in Poppy Playtime, but a close look at his eyes reveals that he has human eyeballs inside of his toy eyes that follow the player around. Additionally, Huggy bleeds when he falls from the catwalk after the final chase, proving that he’s not just a toy come to life, but an actual creature with lungs and a cardiovascular system.

Who Is Poppy From Poppy Playtime?

Poppy sat in chair staring wide eyed and terrifyingly into the camera.

Huggy isn’t the only toy in the game that’s shown to have distinctly organic characteristics as Poppy Playtime’s titular character, Poppy, has several disturbing features of her own. Despite being absent for a majority of the gameplay in Chapter 1, the trailers and cutscenes she’s in reveal several gruesome details, including her bloodshot human eyes that move as she looks directly at the player. During the teaser trailer, her voice box drips blood when it’s removed, making it clear that she’s not just an extremely lifelike doll, but is actually alive. As horrific as that fact is in and of itself, its implications for the rest of the game turn this terrifying survival horror into an even more twisted nightmare.

As players progress through Poppy Playtime, they’ll find several VHS tapes lying around the Playtime Co. factory that reveal small fragments of the factory’s history, including one titled “Stella Grayber Interview” that can be found just before the final chase through the vents. In this tape, Stella can be heard lamenting about how she can’t be young forever, and an image of what appears to be a young girl’s hand will appear on the TV screen while it’s playing. While it has yet to be confirmed, it seems highly likely that Poppy and Stella are connected, leading many to speculate that Poppy is, in fact, Stella herself. It’s possible that Playtime Co. actually turned Stella into a living doll, which allowed them to create the “first truly intelligent doll in the world,” as advertised in the commercial that players view at the beginning of the game. Poppy herself even insists that she’s a real girl, suggesting that she’s aware of this fact as well.

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However, it’s clear that Poppy isn’t the only living toy that Playtime Co. was able to create. Aside from Huggy Wuggy, who stands as the factory’s oversized mascot, there are several other toys throughout the facility that are notably bloody, as though they themselves have been bleeding. Additionally, there are several references to “Experiment 1006” in Poppy Playtime, which seems to be a rogue prototype that’s related to the disappearance of Playtime Co.’s staff.

This experiment is said to have a digestive tract despite the fact that it doesn’t need to eat, unlike the other experiments of its kind, and is capable of coordination and cooperation, suggesting that Poppy isn’t the only intelligent toy Playtime Co. managed to create. While some theorize that Experiment 1006 is actually Huggy Wuggy, this mysterious prototype apparently went missing according to the log on the final VHS tape. Since Huggy himself can be heard rampaging in the background of this recording, he wouldn’t have been considered missing at the time of recording, suggesting that there’s another living toy out there that may be an even bigger threat in the future.

Between Stella’s interview and the horrific nature of these organic toys, the pieces of Poppy Playtime’s puzzle begin to fit together, and it seems likely that Playtime Co. actually discovered a way to transform people into living, breathing, sentient toys. If that’s the case, then the fate of the factory’s employees may be more gruesome than what players initially expected. Not only are the staff still trapped inside the Playtime Co. Toy Factory, but they may also be trapped inside the bodies of the toys they were hired to produce. Considering the bleeding toys found in the gift shop and other areas of the facility, it’s possible that Playtime Co. not only managed to create living toys but found a way to mass-produce them as well, which would explain how the staff suddenly disappeared all at once.

Poppy Playtime’s Make-A-Friend Machine Could Have Caused The Staff To Disappear

Poppy Playtime's Make-A-Friend machine powers on.

Throughout Poppy Playtime, players will discover that the company started a program known as the Playtime Co. Foster Care and Adoption Initiative for employees, encouraging them to give orphaned children a “new chance at life.” Leith Pierre, the company’s head of innovation, also boasts about Playtime Co.’s state-of-the-art childcare facilities in the green VHS, and while these facts may seem innocent and even wholesome on the surface, the true nature of Poppy and the other toys imply a much more sinister story. It’s likely that Playtime Co. used these programs as a front to lure children into the factory in order to turn them into toys, increasing their production and, by extension, their profits through mass production.

Players actually interact with Playtime Co.’s method of mass production when they built their very own toy using the Make-a-Friend machine. Invented in 1960, the Make-a-Friend machine in Poppy's Playtime was used to create most of Playtime Co.’s toys, but there are several clues in this room that connect this machine to the company’s sinister crimes. The Foster Care and Adoption Initiative poster can be found in this room, which further hints at the fact that orphans were being used to mass-produce toys using this machine, and the eyes of the central machine itself will follow the player around the room, suggesting that it may also be sentient like Poppy and Huggy whose human eyes will also follow players. It's highly likely that the employees of Playtime. Co Toy Factory were turned into toys using the Make-a-Friend machine.

Unfortunately, based on the recording from the gray VHS tape, it’s unclear what exactly took place the day the staff disappeared as Huggy Wuggy can be heard rampaging through the facility, and it seems odd that he wouldn’t simply kill anyone he came across considering how violent he is towards the player. How the entire staff would have ended up being turned into terrible toys in the Make-a-Friend machine during this incident remains a mystery for now, but the scientist on the VHS has no doubt that Experiment 1006 is related to the events that took place that day, making a note that it and the other experiments like it are able to coordinate and cooperate. Whether or not this mystery will be resolved in Chapter 2 remains to be seen, and players may have to wait until Poppy Playtime is complete to discover the true fate of Playtime Co.’s employees.

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