Overkill's The Walking Dead video game developers reveal that the game's difficulty depends on how many players are on one team at a given time. Bringing Robert Kirkman's comics to life as a dark first-person shooter, The Walking Dead is taking the action to Washington D.C. in this ambitious co-operative game.
As with the comics and the TV shows, teamwork will be key to survive this zombie apocalypse, and players will have to learn fast that an all-guns-blazing attitude will probably get them all killed. Through a multitude of delays, gamers have slowly seen Overkill Software reveal the game's main protagonists in a series of brutal but stylistic cinematic trailers, and now that everyone has met the four core characters, it's time to see how they will interact together when The Walking Dead releases later this year.
In a Reddit AMA, Overkill producer Almir Listo lets players know a little more about the mechanics of The Walking Dead's co-op gameplay. When asked how split-screen could work in the game, Listo revealed that it will be a "one player per unit" game that allows the choice to play together or go it alone:
"OVERKILL's The Walking Dead is an online co-op game, as we have a lot of features like daily and weekly events that require constant connection. But for those lone wolves that prefer to play on their own before jumping into co-op, we have you covered: the game difficulty adapts to the size of your party. So if you play 1, 2, 3 or 4 players, the difficulty will scale accordingly."
It makes sense that someone who decides to be their own Carol Peletier and head out into the apocalypse solo should find the game easier that buddying up with a whole team of hardened survivors. This style of gameplay reiterates that The Walking Dead will be a constantly-evolving game where no two missions are exactly alike. Elsewhere, Listo confirmed that the company's deal with Skybound will continue for many years and teased the possibility of more to come from the studio - if this first game is a success.
Some fans may have been left disappointed by The Walking Dead's E3 gameplay and complained about the stiff graphics, but Litso confirms that the months in the run-up to E3 were focused on gameplay while the next few are all about polishing the game. As long as the gameplay can live up to the title's own hype, The Walking Dead could be a new direction to take the survival horror genre. Although the comparisons have already been called between Overkill's game and the acclaimed Left 4 Dead, The Walking Dead is at least trying to distance itself from the other zombie co-op games.
Considering the critical slating that Activision's The Walking Dead: Survival Instinct got back in 2012, here's hoping Overkill has moved with the times to create a game that can work with the true potential of Kirkman's world. Alongside this year's release of a Pokémon GO-inspired The Walking Dead game, there is plenty for fans to look forward to. Only time will tell if Overkill's The Walking Dead can take a bite out of the popular zombie gaming market or this is just another rotting corpse ready for the pile.
Source: Almir Listo/Reddit