2017 marks one of the biggest and most exciting years from video games, and that extends to the racing genre specifically. In addition to a new entry in the Forza Motorsport franchise, one that supports the latest and greatest in console hardware (the Xbox One X), there's a Project Cars sequel, a new Gran Turismo game, and after a year off the market, EA and developer Ghost Games have brought back the Need For Speed series with Need For Speed Payback.

Given the mixed reactions to the PS4 exclusive Gran Turismo Sport, the awful progression system Forza Motorsport 7 is killing itself with, and the niche nature of Project Cars 2Need For Speed Payback had the unique opportunity as a mainstream multi-platform triple-A title to really capture the market. But it doesn't.

Need For Speed Payback starts off on a relatively strong note and addresses a few of the major criticisms of the 2015 "reboot" of the series. The story campaign can be played offline for instance and the story begins by throwing players right into the action to introduce multiple driving styles and its three protagonists. There's the drift specialist, Mac, the getaway driver, Jess, and the sort of main character, a precision driver named Tyler.

Customizing offroad vehicles

The game doubles down on the cinematic action and brings with it a story and easy-to-play racing experience that’s pleasant to look at as it is to play. Need For Speed Payback is essentially an interactive Need For Speed movie and the closest thing you’ll find to a Fast and Furious game this year (based on the earlier movies where it was more cars and cops, of course).

The story revolves around a car heist gone awry, and crews of racers battling "The House," an organization profiting from rigging races in the game's fictional take on Las Vegas. Most of the dialogue is cringe-worthy, and sometimes just plain terrible when it comes to the "car talk" but overall it's totally serviceable in moving the player along and providing reason and motivation for the car action. The game boasts a great soundtrack too that plays nice with the impressive visuals and sound effects for a nice style that stands out from the other big racers this holiday season.

Is Need For Speed Payback’s Driving Good Though?

As for the gameplay, driving is fast and forgivable. Of the three big racers out this season, Need For Speed Payback is the easiest to pickup and play from a driving mechanics standpoint. It's highly unrealistic so in no way is this a sim racer and it's not trying to be. Especially when it comes to inconsistent AI who sometimes make it punishing or impossible to complete side challenges.

Cars drive right through many objects - from light posts to fences - with ease and can bounce off walls without being wrecked. Turning is responsive and breaking or hand-breaking is extremely overzealous, making sharp turns easy to manage, and it plays well into the style the game is going for.

Players can choose between multiple third-person camera angles while driving, or a first-person hood view, and the right stick on the controller makes looking around or side to side, smooth and easier than the other games on the market. Unfortunately, unlike the competition, Need For Speed Payback doesn’t have its car interiors rendered so there’s no in-car experience. Given the game type however, it’s arguably not needed.

As for the structure of the game, while story beats largely dictate the cars and locations, Need For Speed Payback utilizes a checkpoint system (and things like speed traps) to guide players down its objective paths. For driving through these various checkpoints types and beating times, players earn a star rating. Stars earned lead to unlocking in-game rewards.

Otherwise, the world is open. After the tutorial and story introductions, players can access and explore the Need For Speed Payback game map. In between the main races and story segments, there are collectibles and mini events. It's here where the excitement level falls off.

Grind and Loot Boxes Ruin Need For Speed Payback

As soon as the Need For Speed Payback map begins to populate, the pace of the gameplay comes to a grinding halt. There are a lot of icons for repetitive activities to complete but it's the main game progression that really kills it. Players are able to quickly get a car of each type (i.e. speed vs. off-road) in order to participate in the main races but in order to really compete, the game requires players to increase the "level" of their vehicle of choice in each class.

This can be done in two ways: by simply purchasing a better car from a shop which requires exponentially more credits (hours of your time) than the game's activities pay out, or acquiring car upgrades ("Speed Cards") by purchasing or earning them in events. By finishing a race for instance, three flipped over cards appear on screen and players can randomly choose one of the random rewards in hopes to have one stat on their vehicle increase ever so slightly. It's arbitrary, stupid, and feels entirely out of place. Players have no control in levelling up and tweaking the performance of their vehicle and worse, it's a slow and not-fun process that turned us off from the game quickly.

Page 2 of 2: Is The Need for Speed Franchise Dead?

The Need For Speed reboot in 2015 didn't work and earned mixed responses form fans and critics so Ghost Games and Electronic Arts took a year off, returning in 2017 with their next attempt in Need For Speed Payback. It doesn't work either.

There seems to be some obvious disconnect between prioritizing a strong, unique game design with a noteworthy story and... progression systems (read: monetization). It doesn't do any of these things very well.

Random card drops do not enhance any element of a car racing game. It's never going to be fun to repeat races or events over and over again, to see a number go up, in order to exchange it for another number to go up, to compete in race that'll need to be repeated again and again to get to the next stage where the cycle begins anew.

This is especially problematic since we know, as an EA product, this grind is likely intentional to psychologically manipulate a portion of the playerbase into using real-world money to purchase loot boxes which are called "Shipments." Shipments include vanity items (to pretty up cars), in-game currency (there it is!) and "Speed Rolls" - another form of gambling which, in EA's own words, "are like a slot machine where you can roll for a chance to win Speed Cards that you can use to upgrade your cars."

Ugh.

How Many Cars Are In Need For Speed Payback?

There are 74 cars from nearly two dozen car manufacturers (no Toyota or Ferrari due to licensing) available at the launch of Need For Speed Payback but given the payout system, most of them players will simply never drive.

  1. 2017 Acura NSX
  2. Acura RSX-S
  3. Aston Martin DB11
  4. Aston Martin Vulcan
  5. Audi R8 V10 Plus
  6. Audi S5 Sportback
  7. BMW M2
  8. BMW M3 E46
  9. BMW M3 E92
  10. BMW M4 GTS
  11. BMW M5
  12. BMW X6 M
  13. Buick GNX
  14. Chevrolet Bel Air
  15. Chevrolet C10
  16. Chevrolet Camaro SS
  17. Chevrolet Camaro Z28
  18. Chevrolet Corvette Grand Sport
  19. Chevrolet Corvette Z06
  20. Dodge Challenger SRT8
  21. 1969 Dodge Charger
  22. Dodge (SRT) Viper
  23. Ford F-150 Raptor
  24. Ford Focus RS
  25. Ford Mustang
  26. Ford Mustang Boss 302
  27. Ford Mustang GT
  28. ‘32 Ford
  29. Beck Customs ‘32 Ford
  30. Honda Civic Type R EK
  31. Honda Civic Type R FK2
  32. Honda NSX Type R
  33. Honda S2000
  34. Jaguar F-Type R
  35. Koenigsegg Regera
  36. Lamborghini Aventador
  37. Lamborghini Diablo SV
  38. Lamborghini Huracan
  39. Lamborghini Murciélago LP 670-4
  40. Land Rover Defender 110
  41. Lotus Exige S
  42. Mazda MX-5 Miata NA
  43. Mazda MX-5 Miata ND
  44. Mazda RX-7 Spirit R
  45. McLaren 570S
  46. McLaren P1
  47. Mercedes-AMG A45
  48. Mercedes-AMG G63
  49. Mercedes-AMG GT
  50. Mercury Cougar
  51. Mitsubishi Lancer Evolution IX
  52. Nissan 180SX Type X
  53. Nissan 350Z
  54. Nissan Fairlady 240ZG
  55. Nissan GT-R Premium
  56. Nissan Silvia S15 Spec-R Aero
  57. Nissan Skyline 2000 GT-R
  58. Nissan Skyline GT-R R32 V-Spec
  59. Nissan Skyline GT-R R34 V-Spec
  60. Pagani Huayra BC
  61. Plymouth Barracuda
  62. Porsche 911 Carrera S 991
  63. Porsche 911 Carrera S 993
  64. Porsche 911 GT3 RS 991
  65. Porsche 911 RSR 2.8
  66. Porsche 918 Spyder
  67. Porsche Panamera Turbo
  68. Subaru BRZ
  69. Subaru Impreza WRX STI
  70. Volkswagen Beetle
  71. Volkswagen Golf GTI Clubsport
  72. Volkswagen Golf GTI
  73. Volvo 242DL
  74. Volvo Amazon P130

A removal of gambling systems and loot boxes, and replacing grind with improved gameplay, could save the franchise in future iterations. This path Ghost Games is on though, is an off-road race where everyone loses.

More: What's Going On With The Next Need For Speed Movie?

Need For Speed Payback is now available on PC, PlayStation 4, or Xbox One.