Peace has come too for PlayStation 3 players of Metal Gear Solid V: The Phantom Pain who managed to disarm the nukes of every player in the game's online component. While the single-player mode tells a bridging story between the Big Boss and Solid Snake eras of the overall Metal Gear timeline, the multiplayer includes a base-building element where players can invade other bases to gather resources and complete missions. The resources on this base tie directly into the single-player story mode and the resources earned there, allowing players to both help and hurt their friends as they like.

One of those resources in nuclear weapons and nuclear deterrence is a key part of Metal Gear Solid V: The Phantom Pain's narrative. Dataminers exploring the game post-launch looked for additional cutscenes to resolve the unimpressive back half of the campaign, but they instead discovered a cutscene meant to trigger once all the nuclear warheads in the game world were taken offline. It's an impressive feat considering the popularity of the game and the sheer number of players constantly joining the fun meant that the scene went unachieved for many years.

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Yesterday, the PlayStation 3 community of Metal Gear Solid V: The Phantom Pain achieved the goal that countless world leaders couldn't and legitimately disarmed the world. While fans have seen the scene shared by Steff on YouTube through data mining or an accidental trigger on Steam, today is the first day that fans can watch it with a sense of pride. While part of the accomplishment can be attributed to the passage of five years since the game's launch, it's still an achievement to coordinate across the board among those Diamond Dogs still logging in every day.

There has been no official confirmation from the event from Konami or series creator Hideo Kojima, likely due to both entities having moved on from the project. The game seemingly released in an unfinished state after a difficult development process, leading to Konami's dismissal of the famed gaming auteur in a very public fashion. Kojima has since released Death Stranding, and his social media is a mixture of promotion for that game's recent Steam release and the general commentary on movies that's to be expected.

This idea of players working together towards a common goal is not one that Kojima forgot about after finishing his work on Metal Gear Solid V: The Phantom PainDeath Stranding is full of mechanics where one player helps another with buildings of all sorts. Players can spend hours building zip lines and roads to make jobs go smoothly for others, and they get relatively little reward for the time put in. Even if the event went unremarked upon by its publisher and its creator, it's still a momentous achievement that should be celebrated. No matter what insane tasks developers put into their games, from sending Girl into space in Noby Noby Boy to killing countless zombies in Dead Rising's parking structure, there's always someone in the community up for the challenge.

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Source: Steff/YouTube