In an autopsy of the much-maligned Mass Effect: Andromeda, the executive producer of Anthem has admitted the game's flaws. The latest (and as it stands, last) game in the Mass Effect property was one of the most eagerly awaited games of this console generation, but when the game arrived in 2017 it came with plenty of technical issues. Indeed, some of these were all too apparent from the moment Andromeda was booted up, including some truly bizarre animation problems.
Quite soon after release, BioWare confirmed that it would be looking to fix some of the issues, but by the time the game was given a few updates the damage had already been done. The game felt rushed, and it wasn't long before the chaotic development of Mass Effect: Andromeda was made public. The title's post-launch content and the Mass Effect series as a whole were shelved, and BioWare's Montreal studio was merged with EA's Motive Studios.
BioWare's core development team was still busy on Anthem, however. Recently, executive producer Darrah took to Twitter to talk on a number of subjects, including Anthem's lack of planning for cross-play, and one of the areas discussed was Mass: Effect Andromeda. Indeed, Darrah outright admitted that Andromeda is a "deeply flawed game," particularly in its launch state.
In particular, the Anthem executive producer's comments revolved around the idea that Andromeda had been put into an unfair position, and whether the game's launch window had impacted on sales. There, Darrah stated that the window was "crowded" due to the launch of such hugely successful games as Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild, and the BioWare exec was quick to point out that both games did "something better" than Andromeda.
On top of this, Darrah believes word of mouth also impacted on the success of the game, with many other options available to potential players that could have been seen as better value purchases. Whereas BioWare's Dragon Age: Inquisition "benefited by how tough a year 2014 turned out to be for games," Andromeda was instead a game with plenty of problems that was "lapped by genuinely better games." It's hard to disagree with Darrah, either - although Andromeda did have its moments, it was far behind what other games in that window were offering.
It's something that BioWare will be desperately trying to avoid with the launch of Anthem. The game is certainly looking different from Andromeda, with BioWare far outside of its comfort zone with a much greater action focus and an emphasis on multiplayer gameplay. That said, the game will still release in an extremely busy window, so the studio will have to hope that it has pulled out all the stops for this release.
Source: Mark Darrah