Jordan Vogt-Roberts has briefly described the script for his highly-anticipated Metal Gear Solid movie. The filmmaker had initially signed on to direct the long-awaited adaptation of Hideo Kojima's iconic Metal Gear video game series back in 2014, but the project failed to take off right away. Shortly after signing on, Vogt-Roberts had boarded Warner Bros.' Kong: Skull Island, which released earlier this year, and that film's success had given him enough clout to leverage Sony Pictures to back his idea for Metal Gear Solid. Now, things are finally starting to move forward.
Vogt-Roberts is a self-professed Kojima fan, and he has made it quite clear that he truly loves the Metal Gear games. That's why he and screenwriter Jay Basu have been strenuously working to produce the best possible script for years, making sure to get the story right before entering production. Although not much has been known about the film, aside from the key creatives involved, we now know the type of film that they have in mind.
In an interview with Den of Geek, Vogt-Roberts explained how much Kojima's Metal Gear series means to him personally -- something that he demonstrated first-hand while speaking with the legendary video game creator at E3 2017 earlier this summer -- as well as the type of Metal Gear Solid movie they are attempting to make.
“Right now what we’re trying to write is the craziest, punk rock, Kojima, rock and roll, like ‘holy sh*t they’re going to try to make that movie that does this in that many time periods?!’ Like it’s special. Whether we can execute on that script, whether we can get it made, who knows. But right now, I truly believe that the target is in the right direction, and so we’ll see what happens from there.”
It's no secret that Hollywood has struggled to achieve both critical fame and commercial success with their video game movies. Over the years, people have hoped that movies such as Duncan Jones' Warcraft and Justin Kurzel's Assassin's Creed would break the mold, but they, unfortunately, for whatever reasons, couldn't avoid succumbing to the ever-present video game movie curse. Vogt-Roberts has discussed the curse in great detail before, partially associating past filmmakers' failures with their inability to distinguish the differences between active and passive experiences.
Furthermore, he recently said that he's not diving into the story with preconceived ideas for the film's rating and budget. He wants to write the most accurate and faithful story possible first, and worry about the film's rating and budgetary concerns second. It's a more pragmatic approach that is somewhat difficult to achieve in the greater scheme of things, especially when it comes to blockbuster properties. However, it certainly seems like he understands the source material, and that's the least the moviegoers can ask for when it comes to adapting beloved properties such as Metal Gear Solid.
Source: Den of Geek