Hell Let Loose brings back a traditional World War II setting in a gritty and more historically accurate approach to First-Person Shooters through the appearance of several anti-infantry Tanks, and roles designed to counter them called Anti-Tank. With multiplayer arguably far more terrifying than Call of Duty or other modern FPS games, Hell Let Loose brings much-needed nuance to this war simulation title through the functionality roles bring. Anti-Tank is the only Infantry role capable of damaging vehicles of any kind, players who choose it might struggle to find the sweet spot to aim for when trying to destroy powerful enemy units.

Depending on the faction players choose, the Infantry Anti-Tank role in Hell Let Loose spawns with loadouts specific to what nation they align with. Each country's loadouts for Anti-Tank have slight differences from their signature tank-busting weapon, such as the German Panzerschreck in contrast to the American Bazooka. Similar to the Infantry Rifleman in Hell Let Loose, Anti-Tank players gain guns to help against enemy Infantry regardless, yet are not nearly as equipped against them. Ambushers are Anti-Tank subdivisions when players rank up their role to level 3, swapping out traditional rocket launchers for various alternative explosives like mines or satchel charges.

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A simple but effective tool to remember when players use the Anti-Tank role becomes apparent through the use of the rockets primarily used early on. Unlike other FPS titles such as Battlefield, the rockets in Hell Let Loose require a bit more precision when aiming, despite their large explosive radius. The addition of new vehicles in Hell Let Loose's updates makes it trickier for players to aim in response to every tank variant's movements. Rockets follow a shallow arc when fired, dropping a short distance vertically before impact. Players who lead their shots against a moving tank might find a direct hit against their weak points much easier to accomplish.

Hitting Tank Weak Points as the Anti-Tank Role in Hell Let Loose

Hell Let Loose Medium Camouflaged Tank Pointing Cannon At Camera

The weak points of tanks in Hell Let Loose depend on the model of the tank itself, and if it is one of the light, medium, or heavy tanks in the game. Ranging from the German Tiger I heavy tank to the American M5A1 Stuart light tank, the weak points are different for every type of tank. Anti-Tank players that do not account for these subtleties are prone to getting wiped out easily by the more infantry-focused tanks that exist in Hell Let Loose. New Commander role abilities from Hell Let Loose's Soviet update bring more tanks to the battlefield than ever, increasing the variety even further.

Despite the seemingly invulnerable nature of some tanks in the game, the weak points match the general structure of the tank itself. Hell Let Loose describes tank design through parts: the front plate, side plate, turret, rear plate, and tracks. One of these points on any given tank could be the weak spot, with some areas being more commonly weak than others. Light tanks typically are destroyed incredibly easily if shot at the rear plate, whereas heavier tanks are more vulnerable between the front plate and turret.

Tons of XP can be earned in Hell Let Loose for Anti-Tank players that go a step beyond and aim for a specific point on a tank called the Achilles Heel. A newly discovered mechanic that disables a tank's engine, there happens to be a weak spot located above the tracks close to the rear plate of certain tanks like the Panther or Panzer IV. The heavier an enemy tank, the less likely anything other than a shot to its weak point would destroy it. Players who arm themselves with the right research of what kind of tank they are facing, and where its weak point would be, have the best chance of excelling in the Anti-Tank role in Hell Let Loose.

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