Having multiple endings in Halo is a tradition that players have come to expect of the series, and many fans expect the same of Halo Infinite. The major appeal to the multiple endings of a Halo game is that more details are provided which enhance the story, and in most cases, these details show a brief idea of what is next for the series. Additionally, these multiple endings do not contradict one another, but rather the second ending builds off of the idea either set up by the story or the first ending.

[Warning: Major spoilers for Halo Infinite are below.]

One of the reasons why the Halo Infinite campaign is unique from the rest of the entries is that Master Chief begins the story already in combat against the Banished, and is then rendered unconscious and adrift in space for six months above Zeta Halo. Halo Infinite begins multiple years after the events of Halo 5: Guardians, where Cortana was positioned to be the deadliest force in the universe. Typically, Halo games pick from one to another either immediately, or after some time has passed with Master Chief in cryogenic preservation. However, Halo Infinite's start is the reason why the game ends the way it does.

Related: Halo Infinite Is The Best Entry For New Players

In short, yes, there are multiple post-credit scenes endings in Halo Infinite, but the reality is that there are multiple versions of the same ending. As typical of a Halo game, the standard post-credit scene ending is available to all players who complete the main story. Likewise, a second ending is available and can only be accessed if players beat Halo Infinite on Legendary difficulty. The myriad of bosses in Halo Infinite make beating the game on Legendary no easy task; however, accessing this ending only requires players to beat the main story missions. There is no percentage threshold from side missions that need to be completed in order to unlock the second ending.

Halo Infinite's Multiple Ending Similarities & Differences

Halo Infinite's Ending Explained

For now, Halo Infinite campaign missions can't be replayed, so any player looking to access both endings will have to play through the campaign fully to unlock the second ending. Both endings are the same visually, where Atriox is revealed to be alive and has access to a key that prompts the activation of the Endless' Forerunner containment cells somewhere on Zeta Halo. Scarred from his final encounter with Cortana, both of these endings visually fade away with the camera focused on Atriox's face.

In the Legendary ending to Halo Infinite the scene plays out the same way visually, but there is additional dialogue overlayed that takes place in 97,368 BCE. The conversation is between the Despondent Pyre, known better as the monitor of Zeta Halo, and the Grand Edict, a new Forerunner character who survived the first activation of the Halo rings 77 years prior. By listening to several Banished audio logs in Halo Infinite, players receive a bit more context to this dialogue ending as well. The two discuss what will become of the Endless at the time, what the Despondent Pyre's next objective is on Zeta Halo with the imprisonment of the Endless, and her support from Offensive Bias. All three of these characters remain off-screen, and Offensive Bias' name is only mentioned, but it's clear that the Endless, Atriox, and Offensive Bias are foreshadowed to appear in potential Halo Infinite DLC.

Next: Halo Infinite Legendary Difficulty: Tips, Tricks, & Strategies