Grand Theft Auto 6 has an opportunity to change the way the series' crime and police mechanics work for the better. Police chases are a major part of the series, taking place both in and out of missions. There are a few tweaks that GTA 6 can make to the formula, both to make chases better and cut down on some more frustrating elements.

The Grand Theft Auto series has always been about crime, and even if the player behaves themselves outside of missions, they will collect a significant rap sheet by the end of each game. There are a lot of ways for players to gather police attention, although GTA police won't arrest them for speeding. Some are obvious, such as attacking people, openly firing weapons, and robbing stores. Reckless driving is another way to get the player into a police chase, and likely the most common one outside of missions. It wouldn't be surprising if some players enjoyed the chases, but they can be annoying for those who don't.

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The most annoying part of police chases in GTA games is how difficult it can be to end them. Cops in Grand Theft Auto are fast and relentless, and once they get roadblocks and helicopters at higher notoriety levels, escaping can feel almost impossible. One way to deal with this would be to give players better ways of fighting back in the midst of a pursuit. Adding real car combat to Grand Theft Auto 6 could help with this, letting players ram cop cars off the road or into obstacles to make their getaway. This could give players a chance at escaping at the risk of higher heat if they fail.

GTA 6 Can Fix The Series' Endless Police Chases

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The game could also give players the chance to avoid police detection altogether as long as they're smart about it. Rather than immediately giving the player a wanted level, the game could give the player a short grace period to leave the scene depending on the severity of the crime. Likewise, there could be hiding spots around the map such as dumpsters and small alleyways that players could duck into, either to end chases once they're out of sight or avoid them altogether. GTA 6's police responses could use a change, but giving players more of a chance against the cops would be equally welcome.

One good way to rework the way that GTA 6 deals with cops is to mimic Red Dead Redemption 2. In RDR2, when someone witnesses the player commit a crime, they have a limited time to either deal with the witness or flee the scene before the law comes. At that point, the lawmen would patrol the area until they either found the player, or enough time elapsed for them to call off the search. This sort of system in Grand Theft Auto 6 would be an upgrade from the way that the series' cops currently work. Establishing a more seasonable response would be better than the seemingly omnipresent cops that currently populate the game. Making police mechanics better is only one way that GTA 6 can learn from RDR2.

Of course, if a player commits a crime in front of a cop, then a pursuit should still begin as usual. The main change that GTA's police chases need is to offer more options for the player to escape or avoid them. If Grand Theft Auto 6 addresses this, then breaking the law in GTA can become even more fun.

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