Electric Monkeys’ brand new VR game Gravitational blends gravity-based puzzles with real accessibility challenges. Electric Monkeys Studio is the game’s division of Studica Solution, a company focused on interactive educational experiences. The studio has developed several kid-friendly educational games, from Ace Of Mages, a third-person adventure game set in a fantasy world, to HitTheZombies, a free-to-play mobile game. And Gravitational is not the studio’s first foray into the world of Zero-G, having developed the 2D platformer Gravity Heroes, which incorporated gravity-shifting adventures. Gravitational, however, introduces additional challenges to a Zero-G world that aims to give representation to the differently-abled community.

What seems to make Gravitational a unique VR experience is the inclusion of a wheelchair-using protagonist, introducing additional accessibility challenges often unrepresented in the gaming industry. Games like Life is Strange and Sly Cooper do feature such characters, but there is a consistent push for more. Last year, Bethesda added wheelchairs to Fallout 76 after a wheelchair-using fan asked the developer to add her aid to the game. Electric Monkeys is looking to make leaps and bounds when it comes to differently-abled representation.

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Electric Monkeys’ indie VR game Gravitational is a puzzler that adds real accessibility challenges to its Zero-G gameplay. Available on the Oculus Quest 2, Oculus Rift, HTC Vive, and Valve Index via Steam and Viveport on November 11, Gravitational introduces Sebastian, a wheelchair-using protagonist that must navigate gravity-based puzzles after “an experimental reactor using cutting-edge, gravity-based technology goes haywire.” The game will also be available for PlayStation VR via the PlayStation Store.

Gravitational’s focus on the brilliant scientist and differently-abled protagonist, Sebastian, allows players to experience the accessibility challenges of a wheelchair-using individual. The game is pegged as an immersive VR experience that pushes for inclusivity and representation on a scale rarely seen in video games. Gravitational combines gravity-based challenges with inaccessibility faced by wheelchair users, shedding light on the obstacles differently-abled people face. The game attempts to share Sebastian’s experience as he navigates a world that is not designed for him, bringing a unique perspective to VR gameplay.

VR games often require users to mimic motion, from running to jumping to dodging bullets, which, by nature, can make it intimidating to many. There is currently a huge push for developers to add inclusive accessibility features in games, but that can be exceptionally challenging for developers of VR titles. Gravitational seems to be introducing a unique VR experience that allows players to see a new world from a different perspective. Overcoming challenges and solving puzzles through Sebastian’s lens is certainly interesting. Now it’s up to Electric Monkeys’ execution of the idea to deliver the representative gameplay.

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Gravitational will be available on November 11 on Steam, Viveport, and the PlayStation Store.