Many games encourage players to start a second play through by offering a feature typically known as New Game Plus, and while Ghostwire: Tokyo doesn't offer that in the traditional sense, it does take a sort of half step once the credits have rolled. The latest venture from Tango Gameworks, the studio behind The Evil Within and its sequel, gives players an open world recreation of the titular city to explore during a para-natural event, where much of the population has seemingly vanished and been replaced by ghosts. Some have found the game to be rather short, and Ghostwire: Tokyo unfortunately doesn't offer much incentive to give it a second go.

Screen Rant's own review, which found Ghostwire: Tokyo a stunning supernatural experience, posits that players could finish the game in four or five hours if the main story was run through exclusively. As an open world game, though, it encourages players to stray from the beaten path and engage in the side content. Players who want to thoroughly engage with the game's skill trees, reaching the depths of its elemental combat, will have to finish some side missions. This is usually the benefit of New Game Plus modes, where games let players bring all the upgrades they've attained into a fresh play through, but Ghostwire: Tokyo doesn't offer a very thorough approach.

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Beginning a second play through of Ghostwire: Tokyo will let players keep their collected outfits, emotes, camera filters, and music tracks, with outfits and music tracks becoming available partway through the second chapter. This means all acquired skills, like the one that lets players swing through Ghostwire: Tokyo like Spider-Man more effectively, will be lost once a subsequent play through begins. This comes alongside no baked-in bump in the game's difficulty the second time around (though there are multiple difficulty options), which is a common feature for New Game Plus modes.

Ghostwire: Tokyo Doesn't Incentivize A Second Play Through

Ghostwire: Tokyo doesn't really incentivize players to play it a second time, since no skill carry over

Without a traditional form of New Game Plus, there's very little reason to play through Ghostwire: Tokyo a second time for anything other than a love of the game. The biggest draw might be jumping back in to do side missions that were skipped the first time, but players are still going to have largely the same experience, just with better mastery of the game's mechanics. Some of Ghostwire: Toky0's telepathic cats and dogs might have been missed when the main story was priority.

It's unfortunate that there's no dedicated New Game Plus mode where skills are retained. It's not incredibly difficult to earn skill points, but the progression is less satisfying the second time around, especially if players just want to take more time to find collectibles in a subsequent play through. Regardless, the open world of Ghostwire: Tokyo has plenty of content for those looking to stretch their time with the game, even if a more dedicated New Game Plus isn't really an option.

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