Warning! Spoilers ahead for Future State: Justice League #2 from Joshua Williamson and Robson Rocha

In DC Comics' Future Statethe next generation of the Justice League are done playing by the rules of of the old League, determined to learn from their mistakes and be better, rather than be restricted by them. When the White Martian team known as the Hyperclan attacked the League and imprisoned them in another reality, the new Justice League of the future quickly realize that in order to win the day, they're going to have to learn how to trust one another more than they've ever had to before, choosing to ignore the rules set down by their predecessors in the DC Universe.

In Future State: Justice League #2 from writer Joshua Williamson and artist Robson Rocha, the Hyperclan have supposedly emerged victorious, believing to have successfully trapped the League in the very same reality where the old Justice League had trapped them. Additionally, the Hyperclan themselves have replaced the League by taking on their likenesses, getting the world to love them so as not to raise suspicions for their real plans to enslave all of humanity. Meanwhile, the real Justice League of the future is trapped in a realm of fire and ash. As they try to figure out a means to escape, they soon realize that they're going to have to trust one another if they're going to make it out alive, despite the rules against having personal interactions laid out in the Justice League Charter. Meant to be a series of policies and precautions to keep the team safe, the Charter was created by the old Justice League after they were betrayed.

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Regardless, the new League decides that learning about one another on a deeper level is the only way for them to actually trust one another. This eventually helps them escape, thanks to the team learning more about the new Flash and their ability to share their speed with the rest of the team. A move like that also required a lot of trust, and the League was able to jump across the multiverse and back to their own world. As a result, the new League quickly defeated the Hyperclan, stronger than ever before thanks to their newfound trust in one another. Likewise, a new era was born in the aftermath, one where Green Lantern Jo Mullein takes the reins as the League's new leader and determines to reject the old Charter, choosing instead to create new rules for the new League where they can learn from the mistakes of the old team.

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The truly cool thing about this move is not only will the Justice League be stronger and better thanks to the newfound trust they'll share, but they'll also have opportunities to create stronger bonds with one another as friends, allowing them to fight for one another as much as they'll be fighting to protect the rest of the world. Furthermore, now that they're out from under the rules of the Charter, they can now expand the roster for the team as they see fit. As such, the issue ends with the new League exploring their options for who else they might want to add to their ranks, and it's a pretty awesome line-up.

While the old Justice League may have made some mistakes and were potentially right to scale things back in their own time, it was wrong to hold back the next generation of heroes, who probably could have benefitted much sooner by trusting one another and being more than mere allies from the get go. In any case, a new dawn has come for the Justice League of DC's Future State, and it's pretty exciting all things considered.

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