The Fallout universe is vast, and like many great fictional worlds, the game takes world building seriously. Players are sometimes lost in the world of Fallout for hours, sometimes believing they discovered it all, only to realize that they missed a good Easter egg or some additional information about the world.
There’s nothing greater than traversing into unknown terrains, exploring the vaults, and learning more about Vault-Tec’s insane experiments. However, it’s easy to get so lost in the Wasteland that you miss certain important secrets that play bigger roles in the main storyline.
Secrets like the immortal elixir, the Pip boy technology, or the terminal logs provide a lot of extra history about the Wasteland. The Great War, which lasted 2 hours and disfigured the planet, is chronicled in small dosages scattered around the world.
Die-hard players spend hours gleaning through every terminal page, and have contributed their knowledge to online forums and web pages. The average player may understand the logistics of the general storyline, but there are secrets that add many more additional layers to the Fallout universe.
Here are the 15 Secrets You Never Knew About the Fallout Universe.
Since this is about secrets, please be aware that there may be some major spoilers.
15 The Mysterious Stranger's Son
Whenever the player is in a pinch, the Mysterious Stranger appears, saving your life with their high stamina, which allows them to take down elite soldiers.
In the first game, the Mysterious Stranger can either be a man or a woman depending on the player’s gender. The later Fallout games switched to a mysterious gunman who wears a long white suit and whose entrance is followed by guitar strumming. To this day, we still don't know what the Mysterious Stranger's purpose is. However, we do know his son.
The Mysterious Stranger's tune is later brought up in Fallout: New Vegas, where the player meets with the musician named the Lonesome Drifter who needs your help. If the player agrees and fulfills the quest, they may obtain a pistol that is similar to the Mysterious Stranger's gun.
This NPC would then proceed to tell you about his father, who abandoned him when he was young. He heard from his mother that his father was “mysterious” and that his work would eventually lead him to trouble. While official sources haven’t confirmed this, it’s strongly implied that the NPC's father is the Mysterious Stranger.
14 MPLX Novasurge’s Developer
The Novasurge’s cool design was created by the Raven and their team of scientists. While it’s often seen and used for particular combat skills, the creator had a role in the alien conspiracy.
Before the Great War, Quaere Verum believed that the US government was covering up the truth about aliens from outer space. The organization dubbed it "The Great Conspiracy" and soon took it upon themselves to steal the Novasurge gun as proof that the US was using alien technology.
The plan was semi-successful and the team managed to steal the item, but they were soon hunted down. Underwood was the last man standing and buried the item. Underwood suspects that Aldwin Morely, the developer of the Novasurge gun, was a double agent working for the US government. As for the rest of the team, it's assumed that they all perished.
The Novasurge gun is one of the unique guns located in Mothership Zeta, and other people may find it located at the spaceship hangar.
13 Vault 11 Backstory
Vault 11’s secrets are hidden deep within the terminals, and if players look closer at the vault’s design, they can find subtle references to the Milgram experiment.
This experiment reveals just how far people are willing to go and destroy each other in the name of self-preservation. Players can see election posters where the candidates talk their way out of being elected as the overseer. Vault-Tec installed the sacrificial room as means to test out if the vault dwellers were able to choose between moral conscious and self-preservation if they decide to kill the overseer.
The scientists also wanted to see whether or not the dwellers were willing to overlook their ethics because authority told them to. The experiment continued until the dwellers choose to not sacrifice anymore people, and only then were they allowed to leave.
By then, however, the survivors, or what was left of them, killed themselves, except Voice 1 who wanted the world to learn of the truth. The sole survivor nicknamed “Vault 11 survivor” exists in the Fallout: New Vegas’ resource files as an NPC, but was cut in the official release.
12 The Silver Shroud's Full Story
One of the best side stories focuses on the Silver Shroud. Players are tasked with hunting a few people who are in the wrong side of the crowd. In the quest, players can take on Kent Connelly's-- a fan of the Silver Shroud-- quest to hunt down the criminals.
Kent hosts regular radio episodes on the Silver Shroud, a character from the Hubris Comics, and since he's a ghoul, he's lived two centuries, and seen the city deteriorated from the Great War.
If the player successfully completes the mission, they can obtain Silver Shroud armor. It is important to note that the player must wear the Silver Shroud to save Kent Connelly instead of power armor. This is likely a nod to Kent Connelly, who always wanted to see the real Silver Shroud saving the day– and saving him.
However, there's another secret-- if the player kills Kent in front of Sinjin, then new dialogue will appear, saying that the player is crazier than Sinjin.
11 Nuka-Cola’s League of Chemists
The ever-popular drink before the Great War was the face of corporate America. What started as a soft beverage turned into a multi-conglomerate in the US. Nuka-Cola’s founder, John-Caleb Bradberton, used his newfound power to monopolize other beverages, with the exception of Sunset Sarsparella.
Nuka-cola’s influence also extended to the military, which wanted to utilize the company’s lead beverage chemists to create chemical weapons. Bradberton agreed only if General Braxton would allow them in on Project Leap X to ensure his own survival during a possible apocalypse.
The company’s research team had a league of chemists responsible for the variety of flavors, including the rarest drink: Nuka-Cola Quantum. Players can uncover the truth behind the Quantum drink and Quantum weapons in Fallout 3.
The full story of Nuka-Cola’s history is scattered in the four games, and players won’t meet John Bradberton until Fallout 3. In the third game, he’s cryogenically frozen, and asks the player to kill him to end his suffering. The company’s involvement with the military can be read in Braxton’s terminal entries.
10 Los Angeles Vault
The Los Angeles Vault is known as the first demonstration vault that spearheaded the Vault projects throughout the US. Unlike the other vaults, the LA shelter is on the listed vaults, so there were no crazy experiments or social projects involved.
The vault is featured in the first game as one of the main locations where the Master resides. We learn about the vault's origin as the shelter that was used to prove the benefit of nuclear fallout shelters. Vault-Tec would see Los Angeles’ success as a step for future bomb shelters and social experiments conducted by Overseers.
After the Great War, the Los Angeles Vault was put to good use and spared from the vault’s experiments. The vault dwellers left the shelter to explore the Wasteland above. Richard Grey made the shelter his base of operations and merged with the vault’s computer system. The Atomic Access computer at Level 4 is used to disarm the nukes.
9 Raven Rock’s History
Raven Rock is best known as the first bomb shelter used before the Great War. The Enclave established Raven Rock as the main base of operations, and used to it developed Power Armor and other Advance technology.
Behind the shelter, players can find other secrets within the base. ZAX, Raven Rock’s AI is President John Henry Eden. The mess hall is littered with utensils, and uou can even one-punch an Enclave soldier if the player chooses to fast travel back to Raven Rock after its destruction.
The real life Raven Rock is used as a military base and is the command center for emergency operations. The Cold War expanded the complex to provide better communications. President Obama opened the site to the public as part of promoting transparency in the US government.
Visitors can tour the site and see military operation sites. Although the historical site isn’t sd technological advanced as Fallout's version, the tour does provide information about the site and lets visitors monitor world activities through the Global Command and Control System.
8 Cabot Family History
The Cabot Family history quest is criminally underrated in Fallout 4. On the surface, it starts off as typical mercenary work, but players soon uncover that the Cabot family members are, in fact, immortals.
Lorenzo Cabot, the father of Jack and Emogene, uncovers an alien artifact which unlocks his endless knowledge, and immortality happens to be one of the side effects. The artifact, known as Lorenzo’s Crown, drives Lorenzo mad and he is nearly killed a few bystanders upon his return to Boston.
This prompts Jack to persuade a few higher-ups to change his father’s sentence into a life sentence, claiming that he is criminally insane. After that, the family witnesses the rapid changes in the US government, but Jack continues to search for a cure for his father.
Depending on the player’s choices, they can obtain an artifact gun, which is great to knock enemies back and does damage over radiation poisoning. There’s more to the history aside from Zeta aliens, though.
Emogene is a world-class hacker and has managed to hack into Robotech’s security. Emogene also shoots the caretaker. The game did address immortality issue, though: Jack had to fake their deaths in order to eliminate any suspicions of the Cabot immortal elixir.
7 Hubris’ Other Comics
There’s no Fallout without a stash of Hubris Comics hidden in the Wasteland. While most players are aware of Grognak the Barbarian and the Awesome Tales, there were other comics that were in production but never made.
Vault Boy was given his own spinoff called the Underground Life, and the creators planned a Vault Boy and Hell’s Chain Gang crossover miniseries. Manta Man and the Inspector were also featured in the publisher’s pipeline. Captain Cosmos, Kid Wakcy’s Zany Hi-Jinks, Tales from the Front, Drake Tungsten, and Chrono Cowboy were also under Hubris Comics’ release schedule.
Information about the comics is located in Hubris Comics’ headquarters in Fallout 3. The location is not only littered with comics to collect, but the terminal entries also reveal information about the industry and their involvement to produced propaganda stories for the populace.
They were even developing a "choose your own adventure" game called Reign of Grelock, which can be found in the east lobby.
6 Vault-Tec's Crazy Experiments
We know that Vault-Tec's experiments were extremely intense. Fall Harbor vault, for example, forced the rich and the poor to live side by side in order to see if class difference would bring an inevitable revolt.
Another example is the education school Vault 75, which was a horror show where the kids were taken away from their parents and subjected to intense training so they could "be harvested" for good genes. The harvest was considered a form of graduation.
Vault 42 tested the capabilities of the human psyche and how far humans were able to go without natural light. It was a psychological test conducted, and broke plenty of dwellers in the process.
Players might wonder what the purpose of such experiments was, aside from the fact that it appears to be part of a sadistic ruse. It's accepted that Vault-Tec created these experiments to ensure humanity's survival, and these experiments were necessary to expand human limits.
The Enclave used these tests to see how humans would combat these problems in case they decided to leave Earth and recolonized. However, with recolonization out-of-question and the fact that Vault-Tec now ceases to exist, the vault experiments have done nothing to improve humanity's conditions.
5 The City of Ubar and Aliens
The Fallout series has a tendency to include aliens in their universe, so there was no surprise when they decided to include an ancient alien race and their artifacts.
In Jack's terminal logs it is discovered that Lorenzo uncovered the alien city and managed to find a tomb. Again, it’s mentioned previously that Lorenzo’s crown is indeed alien, but the crown just adds another mythos to the aliens.
The Mothership Zeta in Fallout 3 was a quest directly related to alien abductions, with players visiting century-old figures trapped on the ship. The Zeta ship add-on was a nod to the late 1950s alien conspiracy theories.
As for the legendary city of Ubar, conspiracists would say that it does exist in both the game and in real life. Ubar is nicknamed the "Sands of Atlantis," a fictional city that was brought in existence due to a number of ruins explored in Saudi Arabia.
Nicholas Clapp discovered ruins of Shisr, believing that they may be parts of Ubar. The scientific community is split, with members either believing or refusing to believe that the city is truly the legendary Ubar.
4 Vault 1080
Did someone say God Rays? One of the new graphic detail features includes God Rays, which are capable of slowing down the game’s processing power. Nvidia created a free mod so players can try this out in the game, which solely focused on God Ray graphics. The non-canon quest Vault 1080’s sole purpose lets players experience God Rays.
It’s no coincidence that Nividia constructed this without adding a few Easter eggs. The mod add-on is not part of official canon sources, obviously, which is mostly due to the fact that there are only 121 known vaults. Unlisted vaults were usually private headquarters or had similar designs like Vault-Tec, the Institute, and the Enclave.
Although it’s not part of the official Fallout source, it’s a neat mod demo which allows players to explore the possible graphic enhancements.
3 Liberty Prime and the Battle for Anchorage
Liberty Prime is a giant robot that was developed by the US army to liberate Anchorage from the Chinese. By now, Alaska is the only viable source of oil. China took over the source, though, which caused the US to fight back. While the average player may obtain some general information about the machine, there’s more to the secret of Liberty Prime.
In the Citadel terminal pages, we learn that Liberty Prime is a joint effort between the US, RobCo Industries, and General Atomics International. General Constantine Chase forwarded the project, but eventually the giant robot took a heavy toll in the Sino-American war.
Anchorage Reclamation cost thousands of lives and the robots consumed more energy that cost them much more money. In the end, the Liberty Prime was shelved after the military developed the Power Suit we know today.
Players can revisit the Citadel and learn more about the powerful figures at play, however. General Chase was known to be a notorious thick headed general who also created simulation runs of Anchorage Reclamation, and believed in their Simulated program instead of the real situation on the ground.
Liberty Prime is under the hands of the Brotherhood of Steel, who use it as a tool against the Enclave.
2 Vault 114's Terminal Logs and Holotapes
Players who ran through Vault 114 as part of their main quest, probably missed the terminal log and holotapes in the area. Behind the ticket counter, players can encounter a series of logs about the train tickets that were denied and the employees who were first to be terminated.
Vault-Tec terminal logs reveal that the abandoned train station was bought from the government to conduct a social experiment on how the rich people were forced to live in squalid conditions and obey an anti-authoritarian leader.
However, the social experiment was never conducted due to the lack of holotapes and records about the experiment. They did find the overseer “Soup Can Harry," however. Additionally, the interview process can be found in a holotape located in the overseer’s room, which is definitely worth listening to.
The project also had limited funding since a portion of their income would be going to a second vault that was being made at the time.
1 Cut Content Rooms in Fallout 4
In a game’s development stages, programmers would include pre-rendered debug rooms in the production phase to test mod interactions and mechanics. This includes opening chests, NPC interactions, and gameplay movement.
The developers would normally remove these areas once the game is was the market. However, Bethesda kept the rooms in the game and players can thus access them through console commands.
Supernath97 created a mod shortcut, Cut & Dev Interior Cell Debug Area, which created a platform for the 18 debug rooms. Players can explore the rooms and find mods that were cut out from the final stage.
The All-items room, for example, would contain all of the known items in the main game, including the DLC items for Nuka-World. The Newsroom Set shows players where they actually filmed the News Announcement that players saw during the raid. Trapgun packing is another cool area where players can see how the developers tested guns.
Can you think of any other interesting secrets in the Fallout universe that we forgot to mention? Let us know in the comment section!
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