Pokémon Let’s Go Pikachu and Let’s Go Eevee are terrific entries in the long-running series of games that brilliantly migrate the franchise to the Switch while also incorporating features form the incredibly popular Pokémon GO mobile game. On top of being some of the most visually impressive Pokémon games to date, they also offer a solid blend of content for players both new to and familiar with the series. The mechanics in the Pokémon Let’s Go games are simple enough that newcomers can pick them up pretty easily, and there are enough winks and references to the franchise’s extensive lore to keep veteran players invested.
However, there’s still plenty of room for error in Pokémon’s first mainline entry on home consoles. Even if progressing through the Kanto region is easier than it has ever been before, some arcane design elements can easily trip up new players. The alterations from the original Pokémon Yellow might also trip up those who beat the original games back in the day. Even if it’s pretty easy to get through the Pokémon Let’s Go games, there are still a lot of less efficient habits a player can fall into or enriching parts of the games they can accidentally overlook.
To remedy this, and hopefully enhance a playthrough, this list will go through the 25 most common mistakes and bad habits that pop up during a playthrough of Pokémon Let’s Go Pikachu and Let’s Go Eevee. Watching out for these items will help make the road to becoming a Pokémon Master quite a bit smoother and shorter.
Here are Everything Players Are Doing Wrong In Pokémon: Let's Go Pikachu And Let’s Go Eevee.
25 Skipping The Starter Trio
Just like in the original Pokémon Yellow, a player can find a Bulbasaur, Charmander, and Squirtle based on the ones Ash catches in the anime. A protective Bulbasaur is given to the player in Cerulean City, an unwanted Charmander is found just north of Nugget Bridge, and a mischievous Squirtle is given away in Vermillion City.
Considering that these gifted monsters have nearly perfect stats and that they round out the typing a party, skipping these monsters is a grave error. Wanting to catch every monster yourself is admirable, but for some, you need to take a freebie or two, or three.
24 Not Utilizing The Pokédex
The Pokédex, a digital encyclopedia of Pokémon that a player fills out over the course of their journey, is a staple of the series. A player receives the device shortly after starting their adventure, and it provides interesting tidbits of information whenever a player catches a monster for the first time.
However, it also provides some extremely useful tips that most players overlook. Just by seeing a monster once, either in battle or the wild, will log its habitat in the Pokédex. This means that the device will let players know exactly where they need to go for a chance at catching some of the rarest and coolest monsters in the games.
23 Staying On The Beaten Path
It’s really easy to just progress linearly through the Pokémon Let’s Go games. Most routes are rather simple and straightforward and there aren’t too many locations where a player would think to return to after clearing an area. However, there are just enough secrets hidden throughout these games that make exploring worthwhile.
All of the legendary birds are hidden just out of site and the fabled Mew truck is still waiting for players who think to return to Vermillion City once they gain the ability to traverse water. These secrets helped make Pokémon the franchise it is today, and missing them cuts out a major part of the Pokémon experience.
22 Procrastinating On Coach Trainers
Coach trainers are new additions to the Pokémon Let’s Go games that offer more of a challenge, and more of a reward, than most run of the mill opponents. Coach trainers usually have more monsters in their party than the surrounding trainers and will have a strategy based on a specific move or theme.
Defeating them will earn a trainer a TM, several Rare Candies, or another useful item. Even if the challenge can be daunting with a party weakened by several previous battles, it’s important to take on coach trainers as soon as possible, as their rewards are usually helpful in upcoming situations and battles.
21 Walking Everywhere
While there aren’t any running shoes or bikes in the Pokémon Let’s Go games to speed up getting from place to place, players are able to ride on certain Pokémon for faster travel. As early as Vermillion City players will discover that they can move through the world faster by riding larger monsters like Arcanine and Persian.
A player can even ride on some flying Pokémon for even faster travel and, after they defeat the Elite Four, they can literally soar over most obstacles that block their path. Sometimes it’s nice to take things slow, but for those in a hurry, riding monsters is the way to go.
20 Paying For Pokéballs
Unlike previous Pokémon games, NPCs will give players Pokéballs in addition to prize money when the player defeats them in battle. This means that, unless you're specifically catching monsters to grind for levels or hunting for a Pokémon with perfect stats, you really don’t need to purchase Pokéballs in the course of normal gameplay.
Preparing for every eventuality is a big part of most Pokémon games, but with trains in the Let’s Go games giving a player items after every victory, you really don’t need to stock up in Pokémarts as much as a player needed to in games past.
19 Changing Teams For Different Dungeons
In older Pokémon games it made sense for a player to rotate out their party to compensate for the different monsters they’d run into in different parts of the game. For instance, you’d want to bring a Water or Grass-type monster if you were going into a cave where you’d likely run into lots of rock and Ground-type Pokémon.
However, you don’t need to do that anymore in the Pokémon Let’s Go games since wild Pokémon battles are only tied to specific event monsters. This means that players can instead focus on raising the monsters that they like, instead of trying to give themselves the advantage in battle.
18 Not Turning In Extra Pokémon
Just like in Pokémon GO, in the Let’s Go games a player can turn any monster they catch into the professor for candy. These candies are useful in powering up a specific monster’s stats and making them an even greater threat in battle.
Since the Let’s Go games encourage a player to catch as many monsters as possible, this means there are plenty of opportunities to trade monsters in for some sweet candy. Considering that the vast majority of monsters are just going to end up sitting in a PC box anyway, this is actually a pretty good mechanic that makes every bit of effort put into catching monsters feel even more worthwhile.
17 Not Using Candies
You can get through the entirety of Pokémon Let’s Go Pikachu or Let’s Go Eevee without giving any of your Pokémon a single piece of candy. But then you’d be denying them some easy stat buffs and some delicious treats too.
Candies of any type are tremendously useful in quickly boosting your monsters stats and level, making even newly acquired Pokémon a viable choice in battles. These stat boosts are even big enough to compensate for significant level differences, meaning that even under-leveled Pokémon can contribute if given enough candy.
16 Catching Pokémon Out Of Sequence
Catching Pokémon is easier than ever before in the Let’s Go games, but there is a useful trick in making some of the best and rarest pocket monsters spawn more quickly. By catching the same kind of monster repeatedly, a player will start a catching combo.
As this chain of catches grows, so does the likelihood of rare monsters appearing and monsters in the sequence having perfect, or near perfect, stats. Continuing a catching chain also makes it more likely for shiny monsters to appear. You don’t have to catch Pokémon in a sequence, but ignoring this feature deprives a player of some rare and shiny monsters.
15 Not Playing With Your Partner
In the Pokémon Let’s Go games, you can pet your partner Pikachu or Eevee and even feed them berries. While this might seem like little more than a cute and fun side activity, it’s actually vital for making your team as strong as it can be. When playing with Pikachu or Eevee, the partner Pokémon will occasionally give the player a Heart Scale.
This is a very rare item in the games that, when given to a certain NPC, let a player teach a monster moves they may have forgotten. Moreover, playing with your partner increases their affection, and makes them more likely to survive powerful attacks and cure themselves of status conditions.
14 Sticking To The Usual Gym Order
The save screen in the Pokémon Let’s Go games implies that there is a specific order that a player has to take on the eight gyms in the game. While that’s true for most of them, the sixth, seventh, and eight gyms beatable in any order.
Players can take on Koga, Sabrina, and Blaine whenever they want, as opposed to the original games that more heavily restricted this order. There’s no specific advantage to doing these gyms out of order, but this new level of freedom is a nice addition to these reimaginings of Pokémon Yellow.
13 Ignoring The GO Park
A player can go through the entirety of the Pokémon Let’s Go games without ever stepping foot in the GO Park or connecting their game to the Pokémon GO mobile game. However, ignoring this portion of the games will lead to a player missing out on several unique features.
For instance, the GO Park is necessary to migrate the mythical Meltan and its evolution Melmetal into the games. Moreover, a player cannot even encounter Meltan in Pokémon GO, until they send at least one monster from the mobile game to the GO Park.
12 Playing Alone
You can beat the entirety of Let’s Go by yourself, but you’ll have a lot more fun if you get some friends involved. The games do have a two-player mode that allows players to turn battles into two on one affairs, which is perfect for helping younger players navigate more challenging segments of the game.
Players can also trade their monsters with other people who have a copy of the game, and in fact, it’s necessary to trade between the different versions to complete the Pokédex. The Pokémon games have always had a focus on connecting with other players, and are now one of the best features of the Pokémon experience.
11 Ignoring TMs
TMs are items in Pokémon games that teach a specific move to compatible monsters. There are 60 of them in the Pokémon Let’s Go games and ignoring them is a big mistake. These items make it a lot easier to try out different battle strategies and experiment with team combinations.
A lot of the fun in Pokémon games comes from making your party as strong and efficient as possible, and TMs help expand a monster’s type coverage. With these useful items hidden, sold, and given away in various parts of the Kanto region, collecting them all is a challenge in and of itself.
10 Spamming Pokéballs At Legendaries
While there is some strategy to catching Pokémon in the Let’s Go games, often it’s enough to just throw as many Pokéballs as possible at a monster before they run away. That won’t really work for catching legendary monsters, though, as they can emit an aura that blocks any incoming balls or berries.
During these encounters, a player will need to be much more mindful than usual, and only throw balls or use items when they can actually affect the monster. This added challenge pays off, though, as the legendary birds and Mewtwo are some of the strongest creatures in the games.
9 Missing Madam Memorial
It’s easy to miss Madam Memorial when players finally reach the Indigo Plateau. This is a substantial loss, though, as she will teach any Pokémon moves they have forgotten or have the potential to learn in exchange for a Heart Scale. This lets players teach their Pokémon some of their most powerful regardless of their level.
Developing a strong team involves teach Pokémon lots of different kinds of moves, and ensuring that they have an attack that’s super-effective on numerous types of monsters. Jogging a Pokémon’s memory with Madam Memorial is a great way to power up your party.
8 Leaving Lures Alone
It’s easy to forget about lures as you’re rushing from one place to the next in the Let’s Go games. However, they can make catching rare monsters easier than it would be otherwise. Lures make more Pokémon spawn than usual and even make rare monsters more likely to appear.
Using lures can help players catch uncommon monsters or make it easier to start a catching chain if you’re looking for a specific monster with perfect stats. Leaving lures alone can make the grind for better monsters even more tedious than it can be without their help.
7 Concentrating On The Catch Circle
When catching a Pokémon, having a Pokéball hit inside of a closing circle triggers a multiplier that makes it easier to actually catch the monster. However, this isn’t always the case in the Let’s Go games.
Successfully catching a monster depends far more on RNG, than it does skillfully tossing a Pokéball, and waiting too long to make better throws just raises the chances of the monster running away. Therefore, a player is better off making several decent tosses than they are taking their time and only making excellent throws.
6 Sticking With The Same Team
It’s easy to use essentially the same team of monsters for the entirety of a playthrough in the Let’s Go games. However, doing so will significantly lessen the experience. Even if it’s super easy to let the same six monsters gain a bunch levels and easily mow down any foe, introducing new monsters to your roster and training them makes these games more rewarding.
It’s fine if you just want to strong-arm your way through these titles, but it might be a better time to play around with new monsters and strategies every so often.
5 Reading Into CP Scores Too Much
CP scores denote how strong a Pokémon is compared to others of its species. The general scale goes from ‘OK’ to ‘Amazing’, and the individual stats are on a scale that maxes out at the ‘Perfect’ rating.
While it is tempting to only use monsters with high CP scores, they really don’t matter that much over the course of normal gameplay. It can be relaxing to take time to catch a monster with perfect stats, but a monster with a mediocre score will get you through these games just fine.
4 Forgetting About Fairies
While the Pokémon Let’s Go games remove a lot of mechanics added to the series since the original games, they add the new elemental types not present in the first generation of games. This almost guarantees that veteran players are going to forget that monsters like Clefairy and Jigglypuff now have the Fairy-typing, and accidentally use moves that aren’t very effective against them.
To avoid making this mistake, players need to remember that these games are a part of the seventh generation of Pokémon games, and feature the Dark, Steel, and Fairy typings.
3 Turning Down Move Tutors
Move Tutors are found in various Pokécenters in the Let’s Go games. You don’t have to talk to them and teach your partner Pokémon unique moves, but ignoring them will keep your partner from reaching their full potential. In these games, both Pikachu and Eevee can learn unique moves that give them greater type coverage than ever before.
Eevee especially can learn moves that correspond to the elemental type of its various evolutions, which makes it an even greater force in battle. These move tutors might seem weird, as they’re holding both a whip and a large lollipop, but they are definitely worth talking to.
2 Leaving Alolan Pokémon Alone
In the Lets Go games, a player can trade typical Kanto versions of Pokémon for their Alolan counterparts. This is done by talking to specific NPCs in Pokémon centers and taking them up on their offer to trade. It’s important to follow through on at least some of these trades, as it’s really the only way for a player to add Dark-type monsters to their party in a playthrough.
You can also trade with NPCs as many times as you’d like, for an increased chance of getting a shiny Alolan Pokémon or one with perfect stats.
1 Skipping Post Game Secrets
Many people treat defeating the Elite Four as the end of the Let’s Go games. However, there’s still plenty to do in these games after becoming the Pokémon Champion. Once earning this title, a player can then attempt to capture Mewtwo, challenge Master Trainers, and challenge Red, Blue, and Green from the original Pokémon games.
Putting the game down after becoming the champion will make a player miss out on some of the best and most challenging content in these titles. Remember, just because you’re the best doesn’t mean that there aren’t new challenges waiting on the horizon.
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