Dungeons & Dragons is a team-based tabletop RPG experience, meaning players work together to complete campaigns. The gameplay process can lead to some memorable D&D moments and can also serve to provide hours of entertainment and forge solid bonds of friendship between players. However, if even one player in the party is out of sync, it can ruin the Dungeons & Dragons gameplay experience for everyone involved.

It's possible to run a two-player Dungeons & Dragons campaign, but the recommended party size is 3-5 players, not including the DM. The character builds within the party will also ideally have a balance between classes, holding a relatively even mix of fighters, healers, and casters. This allows for the best combat and role-playing strategizing, as well as overall smoother gameplay.

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However, occasionally, Dungeons & Dragons gameplay doesn't go to plan. Often, this can be attributed to players engaging in excellent roleplaying, behaving as their characters would and making impulsive decisions. Other times, it's because a party member is not working with the group, creating significant problems in the adventure. Players who want to be invited to join the next D&D campaign should avoid the following behaviors.

D&D Party Behaviors To Avoid For Better Campaigns

Dungeons And Dragons Party

Though it may seem obvious, players should be actively engaged in their Dungeons & Dragons sessions. Admittedly, Dungeons & Dragons sessions can be notoriously long, running upwards of four hours, and it can be difficult for even the most seasoned players to stay focused that whole time. Rather than mentally checking out, players struggling to stay engaged should ask the group for a quick break and reset their focus. It's also okay to ask the party in advance to skip a session - DMs put a lot of work into planning, and it's better to reschedule than disrespect the DM and party by zoning out.

On the opposite side of the spectrum, players should also not be overbearing and try to dominate the D&D adventure for other party members. If only one person is talking to an NPC, not allowing their fellow party members to get a word in edgewise, it limits the roleplaying fun for everyone else and limits gameplay to one perspective. Similarly, while adventuring, players should be considerate to the whole party and remember that just because they can do something doesn't mean they should. For instance, Fog Cloud is a fun first-level spell, but if it's cast at every slight noise, it can put the party in significant danger. This isn't to say Dungeons & Dragons players can't be boisterous or attention-seeking, only that in so doing they should never forget they are part of a team.

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