Journeys Through the Radiant Citadel, the most recent addition to Dungeons & Dragons 5th Edition, is filled with information and inspiration for groups in search of new, refreshing content to tackle at their table. Regardless of a given campaign's setting or the levels of its player characters, Journeys Through the Radiant Citadel is bound to contain an adventure or setting with new potential. For high-level parties potentially burned out on more mundane quests, the book provides a number of engaging options.

Due to its anthological nature, groups can run Journeys Through the Radiant Citadel as a campaign or simply use its individual adventures as needed without being disruptive. Each adventure is written by a different author and inspired by their culture, and they aren't inherently connected other than through the Radiant Citadel itself. This diversity is part of what makes the stories versatile enough to fit in practically any setting, official or homebrew. Among the book's highest-level adventures, there are several options with enough variety to allow DMs to selectively choose which ones best fit their narrative and world.

Related: D&D: Journeys Through the Radiant Citadel Has Ghosts Based On Korean Folklore

To face the highest-level challenges in the book, players should look to "Orchids of the Invisible Mountain" by Terry H. Romero. In a way, this adventure is one of Journeys Through the Radiant Citadel's best starting adventures because of its sheer scope and engaging setting. Parties running "Orchids of the Invisible Mountain" will travel across several planes in an attempt to save the land of Atagua, going where few mortals have gone before. "Orchids of the Invisible Mountain" is designed for 14th-level parties, and is the most advanced adventure in the book. Additionally, the scale of this adventure is wild, refreshing, and unprecedented, offering even the most experienced of parties an unforgettable journey.

High-Level Parties Are Spoiled For Choice In The Radiant Citadel

Dungeons & Dragons Journeys Through the Radiant Citadel Lobster

Another great high-level adventure in the Radiant Citadel is "Buried Dynasty" by Felice Kuan, which sees players delving into ancient ruins and uncovering secrets that could decide the fate of an empire. Parties desperate for a classic D&D dungeon crawl mixed with a bit of political intrigue and ancient magic will find "Buried Dynasty" to be an excellent fit for most campaigns. The adventure's emphasis on exploration, attention to detail, and quick thinking will leave a lasting impression on even high-level parties, along with the unique benefits awarded to adventurers that succeed in their mission.

Rounding out Journeys Through the Radiant Citadel's Tier 3 adventures are "The Nightsea's Succor" by D. Fox Harrell and "Shadow of the Sun" by Justice Ramin Arman, which offer very different flavors of fantasy. The former is a haunting, seafaring journey that reaches its climax in an underwater civilization, serving up a tour de force of classic nautical narrative elements. The latter ensnares players in a political struggle between celestials and mortals, a conflict in which players can choose their side and drastically impact the outcome.

Any of these adventures would be ideal for D&D campaigns with high-level parties, with the deciding factors for selection being the group's playstyle and game setting. However, Journeys Through the Radiant Citadel was inherently designed to be accessible for any DM's campaign, regardless of setting, so these options are truly only limited by the players' goals and desires. Groups in need of high-level content that is both engaging and original will likely not be disappointed by the latest entry in the Dungeons & Dragons legendarium.

Next: D&D’s New Cartomancer Feat Lets You Play As Gambit