Dungeons & Dragons is a wonderful thing. Filled with whatever your mind creates and told through exciting and often funny roleplay. In an endless world of what you create, combining passions was never so easy. So for those movie lovers and D&D players out there, here are some new creatures you can use to reference those loves.

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When it comes to combining movies and D&D, the possibilities are endless, from non-player to enemies or inspiration for your own characters, it's easy to add in whatever you want. So without further ado, here's a load of ideas to use if you want to make your campaign a little more movie-like.

Stay Puft Marshmallow Man - Ghostbusters

Stay-Puft-Ghostbusters

The Stay Puft Marshmallow Man is the beloved and somewhat infamous Ghostbusters enemy. With its size, power, and stats in mind, it would probably have a challenge rating of around 25. It's HP would need to be high, above 550, size category of gargantuan, with an AC of around 18.

Matching the characteristics of the movie, it should have resistance to bludgeoning and slashing. It is a marshmallow after all. As seen in the films, due to its size, the Marshmallow Man can use massive attacks to put many players prone, causing an immense amount of damage. As for his weaknesses, it would logically be acid and piercing. Something that could be fun to explore is the use of fire. Obviously, when you heat a marshmallow, it expands, so perhaps using a fire attack could be effective, or change the properties of the creature's defenses.

King Kong

King Kong holding Naomi Watts in King Kong

For those campaigns where you just don't know where to take it, all you need is a city destroyer. Although not as strong as the legendary Tarrasque, King Kong would provide a familiar face and fit into any tropical or city setting campaign.

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Resistant to any non-magical attacks, King Kong can easily do mass damage and would most definitely be able to use some legendary actions. Although weak to falling damage and magical attacks, this is certainly not a beast any player want's to mess with. With it being a creature worthy of their own movies and with such a reputation, their CR would have to be around 28 with the AC at around 19-20, and lastly, it's HP would be extremely high at around 700.

Cyberman - Doctor Who

Any Doctor Who fan would love to battle these incredible machines, especially with the introduction of the new Ebberon book, machines and constructs have become ever more common in campaigns.

As seen in many episodes, these creatures have perhaps the most interesting weakness in gold as well as emotions. Due to their interesting weaknesses, it would allow players to explore more avenues than just hit and hope. Similarly, Cybermen can turn people and 'upgrade' players, something that would be awesome to explore. Obviously, these are robots, so they would need to be resistant to bludgeoning and lighting attacks. They will not be hugely hard on their own, with a CR of between 5-7 and an AC representing their metallic frame of 18-19 with their HP being around the 50 marks as they are particularly powerful. They could be at a disadvantage to charm effects but resistant to other mind-affecting abilities.

Dementor - Harry Potter

Dementors arrive at Quidditch Match

For those Harry Potter fans, Dementors are perhaps the go-to enemy. Immune to cold, resistant to any non-magical attack, and they would have condition immunity to fear.

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Although easy to create, there are so many opportunities to explore these interesting characters, from their almost life-draining powers and their ability to terrify anyone, it allows for a particularly interesting battle. Similar to Cybermen, their CR would be fun for a low-level party, around 6, stats similar to most ghosts found in the monster manual, but consider giving them abilities with fear effects and attacks that frighten players. Their AC would have to be particularly high, 17-18, and lastly, their HP would need to be high, around 50-75.

Audrey II (Twoey) - Little Shop Of Horrors

Rick Moranis in Little Shop of Horrors

Audrey II is a creature that would be fantastic to fight as well as challenging. Since not all battles are about fighting, this plant is manipulative and can easily just eat a player if they get too close, using life-draining rather than just outright killing them.

With a recommended CR of around 12-15, AC of around 17, and HP of around 100, Twoey is a force to be reckoned with as well as an enjoyable reference.  As seen in the movie, Twoey is most certainly resistant to non-magic attacks, but not so much to fire. It leaves a lot of room for DM's to explore what happens when their players chop its roots.

Dalek - Doctor Who

Daleks

Another Doctor Who villain, this time with less talking and more smashing! Daleks are perhaps the Doctor's most feared and popular villain, so any fan would be thrilled to overcome this challenge.

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Since they are robots, they would be immune to slashing and piercing as well as resistance to lightning and non-magical attacks. As for their weaknesses, the cold would be an interesting avenue to explore as well as their eye, so vision comparing magic would be particularly effective. As seen in a few Doctor Who episodes, when the Daleks lose their eyes they shoot wildly and randomly, causing damage to themselves and the players. These creatures would probably have a CR of 10, HP of around 150, and an AC of 17.

Tribbles - Star Trek

Tribbles Star Trek Kirk

These creatures are perfect for a dungeon or when your players find themselves stuck in a small space. For those laughs and a frustrating few hours as you watch them try to attack or escape makes it 100% worth it.

These tiny creatures are practically harmless on their own, but as a group, they will quickly swarm spaces and cause problems for the players. If the party chooses to attack, area of effect spells would be the best way to go. Individually their CR would be no more than 1/2, HP would be around 4-8, and their AC no more than 10.

Mars Sandworm - Beetlejuice

Sandworms surrounding the Maitland house from Beetlejuice

While only brief in the movie, the sandworm from Beetlejuice has a huge impact on the ending. Its mysterious quality and distinct appearance would make it an instantly memorable moment in any campaign.

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Since it is a sandworm from an alien planet, it would have to be resistant to non-magical attacks and many schools of magic. The size is never truly clear in the movie, so you can simply adapt it to suit your setting. The sandworm would definitely use bite attacks that pose the risk of swallowing adventurers whole. As for its CR, it would need to be around 15-20, the HP should be around 300, and lastly, its AC should be around 18.

Bioraptors - Pitch Black

Bioraptor from Pitch Black

These are formidable monsters and are the primary threat to the characters of Pitch Black; these creatures are particularly versatile.

They can be placed as somewhat deadly swarms when babies (CR 6, Hp20, AC17), while also being even harder as adults (CR13, HP60, AC18). Obviously, they would have dark vision, but they can also fly, giving this battle a different variable. Perfect for campaigns in dark places, enemies that treat those as home instantly become a huge threat. Their weaknesses would have to be any form of light and fire spells.

Uruk-Hai - Lord Of The Rings

Uruk Hai Lurtz running in The Lord of the Rings: The Fellowship of the Ring.

Although Orcs are already a thing, these well-known creatures are bigger, better, and stronger. With the ability to be both ranged and front line fighters, these creatures would be a force to be reckoned with.

Their CR would need to be around 10-15 depending on their rank, as for their HP, probably 190, and lastly, their AC would be around 18 to reflect their heavily armored status. They don't have any magical abilities, so consider fielding them alongside wizards or warlocks from other sources to enhance the threat.

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