The latest Dungeons & Dragons campaign offers the apocalyptic winter experience promised to Game of Thrones fans in its final season. Icewind Dale: Rime of the Frostmaiden is set in the frozen north of the Forgotten Realms, where a party of adventurers must stop a horrifying night that never ends.

The very first scene in Game of Thrones built up the encroaching threat of the White Walkers, as three members of the Night's Watch are hopelessly outmatched by their undead opponents. The White Walker storyline became this looming threat over the course of the series. While the kingdoms south of the Wall argued with each other, the Night King was building his army of the dead in preparation for his deadly assault. It seemed as if the only ones who could stand against him were Daenerys and her dragons, but the Night King managed to slay one and bring it back as a wight, adding a mighty wyrm to his forces. The anticipation going into the final season of Game of Thrones was huge, as the Night King had smashed a hole through the Wall and marched his army through it. The White Walker threat was here, and the realm had to stand against it, or fall.

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The final season of Game of Thrones was a massive disappointment for a number of reasons, but the resolution to the White Walker plot is up there with the worst of them. The mythical "Long Night" of legend lasted exactly one episode. The apocalyptic army was held off by the combined forces of the Dothraki, Unsullied, the North, and the Vale. The mythical Night King of legend was killed by an anime flash-step performed by Arya Stark, who somehow managed to run past a group of other White Walkers who stood around and let their leader get stabbed. In short, this resolution to almost a decade's worth of TV show storylines wasn't appreciated by fans, who felt that the White Walker battle should have been the end of the series, as Cersei was nowhere near the same kind of threat that they were.

D&D's Rime of the Frostmaiden Does The Long Night Right

Icewind Dale Rime of the Frostmaiden Frog Guy Cover

So, where does the new D&D campaign Rime of the Frostmaiden fit into this? It's clear that Rime of the Frostmaiden takes inspiration from the storyline of A Song of Ice and Fire and Game of Thrones, as it involves the Icewind Dale region being plunged into eternal night. This is due to the machinations of a powerful evil being, who uses magic to blot out the sun and cut off the nearby cities from escape with deadly blizzards. The players start out within this hellish landscape and they get to see firsthand the effect this winter has on the locals, who struggle to survive against the harsh environment. This creates a breeding ground for evil beings to act out their foul plans in relative safety.

The long night isn't some far-off threat that is resolved in record time in Icewind Dale: Rime of the Frostmaiden: it's an ever-present problem that is driving civilization to extinction, and the characters have a long journey ahead of them to resolve it. The end boss of the campaign also can't be defeated with a single dagger thrust, no matter how many buffs are pour into its wielder, so players shouldn't expect an easy victory.

Game of Thrones resolved one of its longest-running storylines in an abrupt manner. Many fans expected the mythical Long Night to have repercussions throughout the world, but it was over in one episode, and the rest of the series just flopped around until Daenerys went crazy. Fans will have to wait until George R.R. Martin finally finishes the A Song of Ice and Fire novels to learn how the real Long Night will happen, but fans of the franchise can experience their own version of it in Dungeons and Dragons' new Icewind Dale campaign.

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Icewind Dale: Rime of the Frostmaiden is available now.