Dungeons & Dragons is all about having fun, and sometimes that means DMs need to allow players to create their own incredible and memorable moments. This can be done in a variety of ways, and it can turn a session into something that players will remember long after a campaign ends. Here are a few ways that DMs can let players create their own awesome moments in D&D.

The best way to encourage players in D&D is by rewarding creative thinking and finding alternate solutions. In order to do this, DMs should try to avoid railroading their players, since sticking too closely to the adventure can discourage player creativity. While it's important to keep players focused, offering alternative routes or diverging paths to the same places gives players choices while ultimately keeping them on task (whether they know this or not). This kind of freedom can really inspire creative choices, which can allow players to make their own amazing moments in-game.

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Rewards for creative thinking can be handled in a variety of ways, especially if players make these choices based on story-related concepts. For instance, if a player uses a nearby object or set-piece to aid them in an attack, DMs can reward this behavior by giving them an advantage to hit. A similar thing can be done when it comes to narrative decisions in D&D campaigns.

How DMs Can Reward Players For Incredible D&D Moments

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Assuming a D&D campaign doesn't end early, allowing players to make more creative narrative decisions is a great way to reinvigorate an adventure that's been going on a long time. If DMs present an obstacle to overcome, and players think up another way around it, that kind of behavior should be rewarded. The goal, much like improv, should be to say "yes" as often as possible.

For anything within reason, DMs should try to allow their players to attempt their own ideas. Does this mean a skycoach uses a horde of enemies as a ramp? Does a player's pet imp lure enemies into another Plane? If players want to try it - and it fits within the rules of the DM's world and lore - then DMs should try to let players attempt it. Even if it doesn't work completely, it can create an awesome moment that players remember for a long time.

Sometimes, it's important to let the players breathe, to let them figure out their own ways around an obstacle or through a pack of enemies. By rewarding creative thinking and offering alternate paths, DMs can let players create their own awesome moments in Dungeons & Dragons.

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