For players wanting to create a unique new character, Dungeons & Dragons campaign Mythic Odysseys of Theros adds new races based on Greek mythology. Of these races, players who want to explore a good-spirited and adventurous character may want to consider trying a Satyr. D&D's Satyr race is known for being spontaneous and fun-loving, with a desire to explore the world and live life to the fullest. They don't get on well with characters who are stoic and tense, which could create interesting party dynamics between characters if they become part of a more serious team.

Satyrs offer a range of D&D attributes for players. Just like in Greek myths, Satyrs are a fusion of beast and humanoid. They have goat-like horns, pointed ears, and legs that look more like a goat's than a human's. They also have hooves instead of feet. Hair dusts their elbows, down their spines, and over their shoulders. This combination of man and beast is a symbol of human nature and animal instinct, which means Satyrs are far more interested in what is happening around them than the seriousness of trying to understand it. They believe life is for living and that spending time trying to understand "why" is a waste. Satyrs delight in the small things and live in the moment, making the most out of each of life's revels.

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It is important for those wanting to build a Satyr character for a Dungeons & Dragons campaign to know that Satyrs are intrinsically eccentric. The Mythic Odysseys of Theros guidebook offers players a table to consult when building their character. They can roll a D8 to help them select one of the odd traits their character could posses. These include an obsession with flowers, a desire to climb anything scalable, or a love of jolly dancing to improve bad luck. These strange tendencies just make a Satyr character more fun to play.

Dungeons & Dragons' Satyr Race Is Perfect For Eccentric Characters

Mythic Odysseys of Theros cover

Players building a Satyr have a selection of traits that will boost their character. No matter the Dungeons & Dragons campaign location, ability score increases are always handy. For Satyrs, Charisma is increased by two, and Dexterity is increased by one. They are also magic-resistant, have the ability to ram into things with their sturdy horns, and can add a d8 dice roll to any long or high jump's distance (in feet). Satyr's can also read, write, and speak Sylvan and common. They are lithe and nimble, which makes them excellent at navigating difficult terrain and risky jumps.

Satyrs would be an excellent D&D race choice for a number of classes, but their boost to Charisma makes them even more well-suited to being a Bard. For anyone picking up a campaign in Mythic Odysseys of Theros, a joyful, witty Satyr Bard could be an asset to the party. Of the many races added by Theros, the Satyr is by far the most spontaneous character choice and is perfect for a player who wants to shake off the heavier personalities that are common in Dungeons & Dragons, giving them a chance to explore the world as a carefree and genuinely inquisitive character.

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