DOOM Eternal is nearly here and the team at id Software is hyping up the PC release by saying that the game is capable of running at 1000 frames per second. This assertion immediately caught the attention of developers and computer enthusiasts, because if true, it could start a considerable uptrend in game performance across consoles and PC.

For upwards of a decade, console games have strove to achieve a framerate that comfortably sits between 30 and 60 frames per second, often abbreviated to FPS. Third person games on console are usually locked at or near 30 FPS. Meanwhile, first person games, especially shooters, often try to push 60 FPS. The reason for this is because the point of view of the player affects how smooth a game looks. In first person, it's much easier to see frame stutters than it is to see them in third person.

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The news that DOOM Eternal can run at 1000 FPS comes by way of id Software Lead Engine Programmer Billy Khan, who spoke in detail about the new id Tech 7 Engine with IGN. id Tech 7 will feature a bevy of new features, including more detailed environments, new particle effects, and better engine compatibility with hardware, both existing and forthcoming. In talking about the differences between id Tech 6 and id Tech 7, Khan said "With id Tech 6 we maxed it out to 250 frames per second. This game, if you have the hardware right, you could hit 1000 frames per second." Interested fans can check out the full video below:

Additionally, Khan stressed how important it is for players to be able to feel the speed of DOOM Eternal. One technical way the team at id has sped up the visual smoothness of DOOM Eternal is with a concerted effort to get the game to run easily at 144 HZ and future-proof the engine to run on 240 HZ as well. The HZ refers to the refresh rate of a monitor, which is largely responsible for how smooth a game appears to a player. Nowadays, 60 HZ is the industry standard for both televisions and computer monitors, but it's quickly changing and 120/144 HZ monitors are set to become the new normal.

To those outside of the tech ecosphere, this news probably doesn't mean very much. Even for those who do follow tech, this may not seem significant. But with the way in which players play games rapidly changing, it will be massively important for game engine optimization to continue to innovate and push boundaries. Theoretically, DOOM Eternal could be streamed at 1000 FPS one day, albeit at the cost of a city block's worth of bandwidth. The better bet for gamers who want to reach 1000 FPS on DOOM Eternal is to build a custom computer, although that would surely cost more than a pretty penny. For now, the world of gaming is better suited to taking baby-steps past 60 FPS, and maybe one day the technology will be available so that DOOM Eternal is truly playable at 1000 FPS for the average gamer.

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Source: IGN/YouTube