Tom Clancy's The Division 2 is going to include a lot of high-level content that the players can enjoy once they finish the main story, as the developers chose to focus on this aspect of the game more than any other in order for it to be ready by launch. In fact, there's a whole lot more story and an all-new faction (The Black Tusks) that take over the game world for the endgame, ramping up the enemies themselves beyond just difficulty sliders and additional top-level loot.

One of the most cited issues with Tom Clancy's The Division that cropped up in reviews - and admitted to us by the devs at Massive Entertainment - was the lackluster endgame that lacked any real reason to keep playing after you hit the level cap. It wasn't until a few months in and several content updates & patches later that there were some compelling experiences to be found after the main story, which was after the point when a lot of players had already abandoned the game.

Related: Why The Division 2's Dark Zones Are Smaller And Feature Less Players

The developers of The Division 2 are determined to avoid making the same mistake twice, and decided to focus on the endgame first and foremost in order for it to be ready at launch. Our own Rob Keyes spoke with Julian Gerighty, the creative director of The Division 2, in order to get his take on how the development team worked harder on the endgame than any other aspect of the game.

What's the one big thing you never got in the first game that you can finally bring in with The Division 2?

To be honest, I think we shipped The Division 1 without a clear idea of where we wanted to bring in the endgame. So, it's only with 1.4, that came out a few months later, that things started fitting into place. So, with Division 2, we really wanted to fix that. Very early on, the brief to the team and the focus was endgame first. How can we make something that is super compelling? An end game that doesn't necessarily have to be a hardcore only experience. So, that's the one big thing.

Rob also spoke to Yannick Banchereau, live content manager on The Division 2 for Massive Entertainmen,t and asked him about the changes to the endgame in The Division 2. 

What are you most excited to do in this game that you couldn't do in the first one, outside of the setting being different?

I think there’s a lot of new things we've done. One of the very exciting new things we're bringing is, this focus on the endgame, that we didn’t have initially with The Division 1. This focus on the endgame is focused on, “How do we create a very smooth transition from the campaign to the endgame? How do we create a new path for progression with the specialization?” I think this is something that's going to completely change the way people approach the endgame compared to the first game. Make it a bit less about the gear grind and more about really developing my play style with many, many more tools. I think this is going to be very different and this is very interesting for us.

The developers of The Division 2 have made it clear that they realized their error with the lack of content in the endgame of The Divison at launch and want to make sure that the sequel offers a lot of content for the players to enjoy once the story has been completed. Ubisoft had mentioned during E3 2018 that The Division 2 will be receiving three DLC packs throughout its first year that will be totally free, which means that the players will have plenty of reason to stick around once they have finished the main campaign mode.

More: The Division 2 Dev 'Can't Comment' On Its Potential Loot Boxes

Tom Clancy's The Division 2 will be released for Microsoft Windows, PlayStation 4, and Xbox One on March 15th, 2019.